Experiential Learning in Vehicle Dynamics Education via Motion Simulation and Interactive Gaming
Creating active, student-centered learning situations in postsecondary education is an ongoing challenge for engineering educators. Contemporary students familiar with visually engaging and fast-paced games can find traditional classroom methods of lecture and guided laboratory experiments limiting....
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Main Authors: | , , , , |
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Format: | Article |
Language: | English |
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Wiley
2009-01-01
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Series: | International Journal of Computer Games Technology |
Online Access: | http://dx.doi.org/10.1155/2009/952524 |
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author | Kevin Hulme Edward Kasprzak Ken English Deborah Moore-Russo Kemper Lewis |
author_facet | Kevin Hulme Edward Kasprzak Ken English Deborah Moore-Russo Kemper Lewis |
author_sort | Kevin Hulme |
collection | DOAJ |
description | Creating active, student-centered learning situations in postsecondary education is an ongoing challenge for engineering educators. Contemporary students familiar with visually engaging and fast-paced games can find traditional classroom methods of lecture and guided laboratory experiments limiting. This paper presents a methodology that incorporates driving simulation, motion simulation, and educational practices into an engaging, gaming-inspired simulation framework for a vehicle dynamics curriculum. The approach is designed to promote active student participation in authentic engineering experiences that enhance learning about road vehicle dynamics. The paper presents the student use of physical simulation and large-scale visualization to discover the impact that design decisions have on vehicle design using a gaming interface. The approach is evaluated using two experiments incorporated into a sequence of two upper level mechanical engineering courses. |
format | Article |
id | doaj-art-7630a94e44c849c88b4b5019b813b55c |
institution | Kabale University |
issn | 1687-7047 1687-7055 |
language | English |
publishDate | 2009-01-01 |
publisher | Wiley |
record_format | Article |
series | International Journal of Computer Games Technology |
spelling | doaj-art-7630a94e44c849c88b4b5019b813b55c2025-02-03T01:31:09ZengWileyInternational Journal of Computer Games Technology1687-70471687-70552009-01-01200910.1155/2009/952524952524Experiential Learning in Vehicle Dynamics Education via Motion Simulation and Interactive GamingKevin Hulme0Edward Kasprzak1Ken English2Deborah Moore-Russo3Kemper Lewis4NY State Center for Engineering, Design and Industrial Innovation, University at Buffalo-SUNY, Buffalo, NY 14260, USAMilliken Research Associates, Buffalo, NY 14260, USANY State Center for Engineering, Design and Industrial Innovation, University at Buffalo-SUNY, Buffalo, NY 14260, USAGraduate School of Education, University at Buffalo-SUNY, Buffalo, NY 14260, USADepartment of Mechanical and Aerospace Engineering, University at Buffalo-SUNY, Buffalo, NY 14260, USACreating active, student-centered learning situations in postsecondary education is an ongoing challenge for engineering educators. Contemporary students familiar with visually engaging and fast-paced games can find traditional classroom methods of lecture and guided laboratory experiments limiting. This paper presents a methodology that incorporates driving simulation, motion simulation, and educational practices into an engaging, gaming-inspired simulation framework for a vehicle dynamics curriculum. The approach is designed to promote active student participation in authentic engineering experiences that enhance learning about road vehicle dynamics. The paper presents the student use of physical simulation and large-scale visualization to discover the impact that design decisions have on vehicle design using a gaming interface. The approach is evaluated using two experiments incorporated into a sequence of two upper level mechanical engineering courses.http://dx.doi.org/10.1155/2009/952524 |
spellingShingle | Kevin Hulme Edward Kasprzak Ken English Deborah Moore-Russo Kemper Lewis Experiential Learning in Vehicle Dynamics Education via Motion Simulation and Interactive Gaming International Journal of Computer Games Technology |
title | Experiential Learning in Vehicle Dynamics Education via Motion Simulation and Interactive Gaming |
title_full | Experiential Learning in Vehicle Dynamics Education via Motion Simulation and Interactive Gaming |
title_fullStr | Experiential Learning in Vehicle Dynamics Education via Motion Simulation and Interactive Gaming |
title_full_unstemmed | Experiential Learning in Vehicle Dynamics Education via Motion Simulation and Interactive Gaming |
title_short | Experiential Learning in Vehicle Dynamics Education via Motion Simulation and Interactive Gaming |
title_sort | experiential learning in vehicle dynamics education via motion simulation and interactive gaming |
url | http://dx.doi.org/10.1155/2009/952524 |
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