Engagement in computerized cognitive training instructions by older people. A within-subject design to evaluate comprehension and acceptability of serious games instructions

This article emphasizes the advantages of using a within-subject experimental design to assess the impact of salient visual cues on the comprehension and acceptability of computerized cognitive training (CCT) instructions among older adults. The study would involve participants aged 65 and above, wh...

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Main Authors: Christelle Nahas, Marc Gandit, Emmanuel Monfort
Format: Article
Language:English
Published: Frontiers Media S.A. 2025-02-01
Series:Frontiers in Aging
Subjects:
Online Access:https://www.frontiersin.org/articles/10.3389/fragi.2025.1297704/full
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author Christelle Nahas
Marc Gandit
Emmanuel Monfort
author_facet Christelle Nahas
Marc Gandit
Emmanuel Monfort
author_sort Christelle Nahas
collection DOAJ
description This article emphasizes the advantages of using a within-subject experimental design to assess the impact of salient visual cues on the comprehension and acceptability of computerized cognitive training (CCT) instructions among older adults. The study would involve participants aged 65 and above, who will engage in an online experiment presenting two sets of instructions for serious games: one with salient visual cues and one without. This within-subject design eliminates the need for random assignment, improves internal consistency, and enhances statistical power. Participants serve as their own controls, providing a more robust comparison of how visual cues affect instruction comprehension and software acceptance. The primary objective is to identify indicators of acceptability for CCT serious games and to evaluate how well participants comprehend the instructions, influencing their intention to use the software. The hypothesis suggests that salient visual cues will improve instruction comprehension and foster greater software acceptability. By focusing on this design method, the study aims to enhance the engagement of older adults in cognitive training programs, reducing dropout rates. This research offers valuable insights into methodological strengths that can be applied in future studies to improve the usability and acceptance of CCT tools for older adults without cognitive impairments.
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spelling doaj-art-700866cc378b44cebddf5ce4b2acb8f72025-02-03T06:33:19ZengFrontiers Media S.A.Frontiers in Aging2673-62172025-02-01610.3389/fragi.2025.12977041297704Engagement in computerized cognitive training instructions by older people. A within-subject design to evaluate comprehension and acceptability of serious games instructionsChristelle Nahas0Marc Gandit1Emmanuel Monfort2Translational Innovation in Medicine and Complexity (TIMC, UMR 5525), Université Grenoble Alpes, CNRS, Grenoble, FranceLaboratoire InterUniversitaire de Psychologie (LIP/PC2S, EA4145), Université Grenoble Alpes, Grenoble, FranceTranslational Innovation in Medicine and Complexity (TIMC, UMR 5525), Université Grenoble Alpes, CNRS, Grenoble, FranceThis article emphasizes the advantages of using a within-subject experimental design to assess the impact of salient visual cues on the comprehension and acceptability of computerized cognitive training (CCT) instructions among older adults. The study would involve participants aged 65 and above, who will engage in an online experiment presenting two sets of instructions for serious games: one with salient visual cues and one without. This within-subject design eliminates the need for random assignment, improves internal consistency, and enhances statistical power. Participants serve as their own controls, providing a more robust comparison of how visual cues affect instruction comprehension and software acceptance. The primary objective is to identify indicators of acceptability for CCT serious games and to evaluate how well participants comprehend the instructions, influencing their intention to use the software. The hypothesis suggests that salient visual cues will improve instruction comprehension and foster greater software acceptability. By focusing on this design method, the study aims to enhance the engagement of older adults in cognitive training programs, reducing dropout rates. This research offers valuable insights into methodological strengths that can be applied in future studies to improve the usability and acceptance of CCT tools for older adults without cognitive impairments.https://www.frontiersin.org/articles/10.3389/fragi.2025.1297704/fullcomputerized cognitive trainingvisual cuesinstructional comprehensionsoftware acceptanceengagementolder adults
spellingShingle Christelle Nahas
Marc Gandit
Emmanuel Monfort
Engagement in computerized cognitive training instructions by older people. A within-subject design to evaluate comprehension and acceptability of serious games instructions
Frontiers in Aging
computerized cognitive training
visual cues
instructional comprehension
software acceptance
engagement
older adults
title Engagement in computerized cognitive training instructions by older people. A within-subject design to evaluate comprehension and acceptability of serious games instructions
title_full Engagement in computerized cognitive training instructions by older people. A within-subject design to evaluate comprehension and acceptability of serious games instructions
title_fullStr Engagement in computerized cognitive training instructions by older people. A within-subject design to evaluate comprehension and acceptability of serious games instructions
title_full_unstemmed Engagement in computerized cognitive training instructions by older people. A within-subject design to evaluate comprehension and acceptability of serious games instructions
title_short Engagement in computerized cognitive training instructions by older people. A within-subject design to evaluate comprehension and acceptability of serious games instructions
title_sort engagement in computerized cognitive training instructions by older people a within subject design to evaluate comprehension and acceptability of serious games instructions
topic computerized cognitive training
visual cues
instructional comprehension
software acceptance
engagement
older adults
url https://www.frontiersin.org/articles/10.3389/fragi.2025.1297704/full
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AT emmanuelmonfort engagementincomputerizedcognitivetraininginstructionsbyolderpeopleawithinsubjectdesigntoevaluatecomprehensionandacceptabilityofseriousgamesinstructions