Le gameplay comme prolongement de la construction narrative
This article questions the narrative dimension and Paul Ricoeur’s « mise en intrigue » that can be relative to videogames, toward its interactive solutions – the gameplay. In other words, the purpose is to observe how, in certain cases, game experience can fully contribute to build the videogame nar...
Saved in:
Main Author: | |
---|---|
Format: | Article |
Language: | deu |
Published: |
Conserveries Mémorielles
2018-10-01
|
Series: | Conserveries Mémorielles |
Subjects: | |
Online Access: | https://journals.openedition.org/cm/3327 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
_version_ | 1832096145597267968 |
---|---|
author | Alain Zind |
author_facet | Alain Zind |
author_sort | Alain Zind |
collection | DOAJ |
description | This article questions the narrative dimension and Paul Ricoeur’s « mise en intrigue » that can be relative to videogames, toward its interactive solutions – the gameplay. In other words, the purpose is to observe how, in certain cases, game experience can fully contribute to build the videogame narration, while questionning different terms, such as actors, authors, individual and collective memory. |
format | Article |
id | doaj-art-6c19e4746d874f848354ed85dc948031 |
institution | Kabale University |
issn | 1718-5556 |
language | deu |
publishDate | 2018-10-01 |
publisher | Conserveries Mémorielles |
record_format | Article |
series | Conserveries Mémorielles |
spelling | doaj-art-6c19e4746d874f848354ed85dc9480312025-02-05T16:16:23ZdeuConserveries MémoriellesConserveries Mémorielles1718-55562018-10-01Le gameplay comme prolongement de la construction narrativeAlain ZindThis article questions the narrative dimension and Paul Ricoeur’s « mise en intrigue » that can be relative to videogames, toward its interactive solutions – the gameplay. In other words, the purpose is to observe how, in certain cases, game experience can fully contribute to build the videogame narration, while questionning different terms, such as actors, authors, individual and collective memory.https://journals.openedition.org/cm/3327mémoirenarrationjeu vidéomise en intrigueexpérience individuellesujets collectifs |
spellingShingle | Alain Zind Le gameplay comme prolongement de la construction narrative Conserveries Mémorielles mémoire narration jeu vidéo mise en intrigue expérience individuelle sujets collectifs |
title | Le gameplay comme prolongement de la construction narrative |
title_full | Le gameplay comme prolongement de la construction narrative |
title_fullStr | Le gameplay comme prolongement de la construction narrative |
title_full_unstemmed | Le gameplay comme prolongement de la construction narrative |
title_short | Le gameplay comme prolongement de la construction narrative |
title_sort | le gameplay comme prolongement de la construction narrative |
topic | mémoire narration jeu vidéo mise en intrigue expérience individuelle sujets collectifs |
url | https://journals.openedition.org/cm/3327 |
work_keys_str_mv | AT alainzind legameplaycommeprolongementdelaconstructionnarrative |