BEDIPOLI : Implementing an Educational Game Monopoly to Enhance Digital Ethics Among Elementary School Students in Purwakarta, Indonesia

This research aims to enhance elementary school students’ comprehension of digital ethics by employing Monopoly as the medium for Educational Game Tools (APE). This study used a quantitative approach with a pre-experimental design featuring a one-group pre-test and post-test, with the sample selecte...

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Bibliographic Details
Main Authors: Putri Ade Novianti, Rizki Hikmawan, Hisny Fajrussalam
Format: Article
Language:English
Published: Universitas Pendidikan Mandalika, Fakultas Ilmu Pendidikan dan Psikologi 2025-01-01
Series:Jurnal Paedagogy
Subjects:
Online Access:https://e-journal.undikma.ac.id/index.php/pedagogy/article/view/13654
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