La Première Guerre mondiale et les jeux vidéo

Since the beginning of the Centenary of the First World War, we see a lot of production around this event: movies, books, documentaries…The Great War, which was the least represented in video games, begin to be used more and more by developers in their productions: Valiant Hearts: The Great War in 2...

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Main Author: Antoine Maillard
Format: Article
Language:deu
Published: Conserveries Mémorielles 2018-10-01
Series:Conserveries Mémorielles
Subjects:
Online Access:https://journals.openedition.org/cm/3462
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author Antoine Maillard
author_facet Antoine Maillard
author_sort Antoine Maillard
collection DOAJ
description Since the beginning of the Centenary of the First World War, we see a lot of production around this event: movies, books, documentaries…The Great War, which was the least represented in video games, begin to be used more and more by developers in their productions: Valiant Hearts: The Great War in 2014, Verdun 1914-1918 in 2015, Battlefield 1 in 2016… To create those worlds based on history, developers must learn some historical knowledge about those eras. But which influences are they using? Did the developers read some academic studies? Other historical knowledge provider? Or, does they base their work on their interpretation of the sources using their own knowledge? Also, the Great War is a difficult era to represent in media, seem as a “sad war”, without real goal or justifications. Developers must take those specificities into account to create their game, their speech about this conflict and their gameplay. This study will focus on Battlefield 1, release the 21 October 2016 by DICE. The representation of the First World War in this game was analyse several times by developers, media and historians.
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spelling doaj-art-5a19a06023994f1fae572ece0ea906842025-02-05T16:16:24ZdeuConserveries MémoriellesConserveries Mémorielles1718-55562018-10-01La Première Guerre mondiale et les jeux vidéoAntoine MaillardSince the beginning of the Centenary of the First World War, we see a lot of production around this event: movies, books, documentaries…The Great War, which was the least represented in video games, begin to be used more and more by developers in their productions: Valiant Hearts: The Great War in 2014, Verdun 1914-1918 in 2015, Battlefield 1 in 2016… To create those worlds based on history, developers must learn some historical knowledge about those eras. But which influences are they using? Did the developers read some academic studies? Other historical knowledge provider? Or, does they base their work on their interpretation of the sources using their own knowledge? Also, the Great War is a difficult era to represent in media, seem as a “sad war”, without real goal or justifications. Developers must take those specificities into account to create their game, their speech about this conflict and their gameplay. This study will focus on Battlefield 1, release the 21 October 2016 by DICE. The representation of the First World War in this game was analyse several times by developers, media and historians.https://journals.openedition.org/cm/3462mémoirePremière Guerre mondialejeux vidéohistoire des représentationsHistoire culturelleBattlefield 1
spellingShingle Antoine Maillard
La Première Guerre mondiale et les jeux vidéo
Conserveries Mémorielles
mémoire
Première Guerre mondiale
jeux vidéo
histoire des représentations
Histoire culturelle
Battlefield 1
title La Première Guerre mondiale et les jeux vidéo
title_full La Première Guerre mondiale et les jeux vidéo
title_fullStr La Première Guerre mondiale et les jeux vidéo
title_full_unstemmed La Première Guerre mondiale et les jeux vidéo
title_short La Première Guerre mondiale et les jeux vidéo
title_sort la premiere guerre mondiale et les jeux video
topic mémoire
Première Guerre mondiale
jeux vidéo
histoire des représentations
Histoire culturelle
Battlefield 1
url https://journals.openedition.org/cm/3462
work_keys_str_mv AT antoinemaillard lapremiereguerremondialeetlesjeuxvideo