Game Portability Using a Service-Oriented Approach
Game assets are portable between games. The games themselves are, however, dependent on the game engine they were developed on. Middleware has attempted to address this by, for instance, separating out the AI from the core game engine. Our work takes this further by separating the game from the gam...
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Main Authors: | Ahmed BinSubaih, Steve Maddock |
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Format: | Article |
Language: | English |
Published: |
Wiley
2008-01-01
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Series: | International Journal of Computer Games Technology |
Online Access: | http://dx.doi.org/10.1155/2008/378485 |
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