Game Portability Using a Service-Oriented Approach

Game assets are portable between games. The games themselves are, however, dependent on the game engine they were developed on. Middleware has attempted to address this by, for instance, separating out the AI from the core game engine. Our work takes this further by separating the game from the gam...

Full description

Saved in:
Bibliographic Details
Main Authors: Ahmed BinSubaih, Steve Maddock
Format: Article
Language:English
Published: Wiley 2008-01-01
Series:International Journal of Computer Games Technology
Online Access:http://dx.doi.org/10.1155/2008/378485
Tags: Add Tag
No Tags, Be the first to tag this record!