Comment le jeu vidéo pense l’expérience du milieu urbain

Spatial dimension of video game was discussed extensively within game studies, but the representation of the experience of places and milieus remains relatively unexplored so far. Mesocriticism, a perspective that account for the aforementioned experience in video games will be described in this pap...

Full description

Saved in:
Bibliographic Details
Main Author: Christophe Duret
Format: Article
Language:deu
Published: Conserveries Mémorielles 2018-10-01
Series:Conserveries Mémorielles
Subjects:
Online Access:https://journals.openedition.org/cm/3362
Tags: Add Tag
No Tags, Be the first to tag this record!