Comment le jeu vidéo pense l’expérience du milieu urbain
Spatial dimension of video game was discussed extensively within game studies, but the representation of the experience of places and milieus remains relatively unexplored so far. Mesocriticism, a perspective that account for the aforementioned experience in video games will be described in this pap...
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Format: | Article |
Language: | deu |
Published: |
Conserveries Mémorielles
2018-10-01
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Series: | Conserveries Mémorielles |
Subjects: | |
Online Access: | https://journals.openedition.org/cm/3362 |
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