The effectiveness of learning media based on digital augmented reality (AR) technology on the learning outcomes of martial arts

Introduction and Objectives : The educational potential of Augmented Reality (AR) and Virtual Reality (VR) technologies has gained significant attention in recent years. Understanding teachers' willingness to adopt new technologies is crucial for supporting their integration into education. Th...

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Main Authors: Sonya Nelson, Resmi Darni, Fahmil Haris, Ilham Ilham, Japhet Ndayisenga, Septri Septri, Yovhandra Ockta, Dessi Novita Sari, Rifqi Festiawan
Format: Article
Language:English
Published: FEADEF 2025-01-01
Series:Retos: Nuevas Tendencias en Educación Física, Deportes y Recreación
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Online Access:https://recyt.fecyt.es/index.php/retos/article/view/108948
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author Sonya Nelson
Resmi Darni
Fahmil Haris
Ilham Ilham
Japhet Ndayisenga
Septri Septri
Yovhandra Ockta
Dessi Novita Sari
Rifqi Festiawan
author_facet Sonya Nelson
Resmi Darni
Fahmil Haris
Ilham Ilham
Japhet Ndayisenga
Septri Septri
Yovhandra Ockta
Dessi Novita Sari
Rifqi Festiawan
author_sort Sonya Nelson
collection DOAJ
description Introduction and Objectives : The educational potential of Augmented Reality (AR) and Virtual Reality (VR) technologies has gained significant attention in recent years. Understanding teachers' willingness to adopt new technologies is crucial for supporting their integration into education. This study aims to assess the effectiveness of AR-based digital technology applications as learning media for improving martial arts learning outcomes in the Basic Engineering Materials course at the Faculty of Sports Science, Padang State University. Methodology : This experimental study used a quantitative approach. The sample consisted of 62 students from the Faculty of Sports Science, Padang State University, selected through cluster random sampling. The subjects were divided into a control group and an experimental group. Data was collected using a pretest-posttest design. Statistical analysis was performed using the Shapiro-Wilk and Wilcoxon tests in SPSS software. Results: The results showed a significant difference in learning outcomes between students using AR-based learning media and those who did not. The p-value of 0.000 (< 0.05) indicates that the use of AR-based learning media significantly improved students' learning outcomes at the Faculty of Sports Science, Padang State University. Conclusion: The study concludes that AR-based learning media are effective in enhancing students’ learning outcomes, particularly in martial arts education. This finding contributes to the development of mobile-assisted learning and technology-enhanced education. arts teaching
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institution Kabale University
issn 1579-1726
1988-2041
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publishDate 2025-01-01
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series Retos: Nuevas Tendencias en Educación Física, Deportes y Recreación
spelling doaj-art-4d88d9d7de934abba37740ca663fc19f2025-01-18T17:11:17ZengFEADEFRetos: Nuevas Tendencias en Educación Física, Deportes y Recreación1579-17261988-20412025-01-0163The effectiveness of learning media based on digital augmented reality (AR) technology on the learning outcomes of martial artsSonya Nelson0Resmi Darni1Fahmil Haris2Ilham Ilham3Japhet Ndayisenga4Septri Septri5Yovhandra Ockta6Dessi Novita Sari7Rifqi Festiawan8Universitas Negeri PadangUniversitas Negeri PadangUniversitas Negeri PadangUniversitas Negeri PadangUniversity of BurundiUniversitas Negeri PadangUniversitas Negeri PadangUniversitas Negeri PadangUniversitas Jendral Soedirman Introduction and Objectives : The educational potential of Augmented Reality (AR) and Virtual Reality (VR) technologies has gained significant attention in recent years. Understanding teachers' willingness to adopt new technologies is crucial for supporting their integration into education. This study aims to assess the effectiveness of AR-based digital technology applications as learning media for improving martial arts learning outcomes in the Basic Engineering Materials course at the Faculty of Sports Science, Padang State University. Methodology : This experimental study used a quantitative approach. The sample consisted of 62 students from the Faculty of Sports Science, Padang State University, selected through cluster random sampling. The subjects were divided into a control group and an experimental group. Data was collected using a pretest-posttest design. Statistical analysis was performed using the Shapiro-Wilk and Wilcoxon tests in SPSS software. Results: The results showed a significant difference in learning outcomes between students using AR-based learning media and those who did not. The p-value of 0.000 (< 0.05) indicates that the use of AR-based learning media significantly improved students' learning outcomes at the Faculty of Sports Science, Padang State University. Conclusion: The study concludes that AR-based learning media are effective in enhancing students’ learning outcomes, particularly in martial arts education. This finding contributes to the development of mobile-assisted learning and technology-enhanced education. arts teaching https://recyt.fecyt.es/index.php/retos/article/view/108948Learning MediaAugmented RealityMartial arts
spellingShingle Sonya Nelson
Resmi Darni
Fahmil Haris
Ilham Ilham
Japhet Ndayisenga
Septri Septri
Yovhandra Ockta
Dessi Novita Sari
Rifqi Festiawan
The effectiveness of learning media based on digital augmented reality (AR) technology on the learning outcomes of martial arts
Retos: Nuevas Tendencias en Educación Física, Deportes y Recreación
Learning Media
Augmented Reality
Martial arts
title The effectiveness of learning media based on digital augmented reality (AR) technology on the learning outcomes of martial arts
title_full The effectiveness of learning media based on digital augmented reality (AR) technology on the learning outcomes of martial arts
title_fullStr The effectiveness of learning media based on digital augmented reality (AR) technology on the learning outcomes of martial arts
title_full_unstemmed The effectiveness of learning media based on digital augmented reality (AR) technology on the learning outcomes of martial arts
title_short The effectiveness of learning media based on digital augmented reality (AR) technology on the learning outcomes of martial arts
title_sort effectiveness of learning media based on digital augmented reality ar technology on the learning outcomes of martial arts
topic Learning Media
Augmented Reality
Martial arts
url https://recyt.fecyt.es/index.php/retos/article/view/108948
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