Gamification and Immersive Experiences: A Gamified Approach for Promoting Active Aging
With the global population of individuals aged 60 and above steadily increasing, the need for effective and realistic solutions to promote healthy aging has become imperative. Leveraging the potential of serious games, gamification, and immersive technologies, this study focuses on developing and im...
Saved in:
| Main Authors: | Eduardo Nacimiento-García, Carina S. González-González, Lorena Colombo-Ruano, Francisco L. Gutiérrez-Vela |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
MDPI AG
2024-11-01
|
| Series: | Applied Sciences |
| Subjects: | |
| Online Access: | https://www.mdpi.com/2076-3417/14/23/10880 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
(DG)2DP: A New Process for Digital Game and Digital Gamification Development
by: Fakhroddin Noorbehbahani
Published: (2024-01-01) -
Integrating Serious Games and Gamification for Diverse Learner Groups: Lessons from the “GeoGecko” Project
by: Monika Rajcsanyi-Molnar, et al.
Published: (2025-03-01) -
Serious Games Supported by Virtual Reality—Literature Review
by: Nadia Damianova, et al.
Published: (2025-01-01) -
Gamification of motor imagery brain-computer interface training protocols: A systematic review
by: Fred Atilla, et al.
Published: (2024-12-01) -
Evaluation of the Serious Game ABCCI: Usability and Gamification in Teacher Training for Science Education and Environmental Sustainability
by: Diego Antonio Urdanivia Alarcon, et al.
Published: (2025-01-01)