Development and Validation of a Game-Based Assessment for Complex Problem Solving

Complex problem solving (CPS) refers to a set of higher-order capacities that allow an individual to interact with a dynamic environment and solve complex problems. The purpose of this study was to develop and validate Sokoban, a game-based assessment of the planning–execution stage of the CPS frame...

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Bibliographic Details
Main Authors: Jian Li, Yi Ming Li, Yun-Xuan Xing, Bo Zhang, Yun Tang, Fritz Drasgow
Format: Article
Language:English
Published: MDPI AG 2025-01-01
Series:Journal of Intelligence
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Online Access:https://www.mdpi.com/2079-3200/13/1/9
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Summary:Complex problem solving (CPS) refers to a set of higher-order capacities that allow an individual to interact with a dynamic environment and solve complex problems. The purpose of this study was to develop and validate Sokoban, a game-based assessment of the planning–execution stage of the CPS framework proposed by PISA 2012. The psychometric properties of this instrument were examined in a large sample of Chinese students (<i>n</i> = 1145) ranging from elementary to tertiary education. The results supported the two-faceted nature of Sokoban, as well as providing preliminary evidence about criterion-related and predictive validity for the planning–execution stages of complex problem solving. These empirical results lend support to the validity of this game-based assessment, as well as its practical implications in educational settings.
ISSN:2079-3200