No impact of story context and avatar power on performance in a stop-signal game

This study investigates the impact of gamification on response inhibition in a Stop-Signal Task (SST) and examines participants' gamification experience. The findings reveal that, after accounting for approach- and avoidance-motivation as well as impulsiveness, higher immersion is associated wi...

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Bibliographic Details
Main Authors: Linus Held, Johannes Pannermayr, Alina Kaufmann, Marouscha Scheffer, Paola Flores, Martin Dechant, Maximilian A. Friehs
Format: Article
Language:English
Published: Elsevier 2025-01-01
Series:Heliyon
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Online Access:http://www.sciencedirect.com/science/article/pii/S2405844024170703
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