Se jouer des cadres de l’expérience : arnaques et prises de tête dans un jeu vidéo

This investigation characterizes the framing operations, as described by Goffman, in order to accurately document the scams suffered during commercial exchanges of virtual objects within an online game. The challenge is to show the contributions and the limits of these framing operations in order to...

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Bibliographic Details
Main Author: Bruno Vétel
Format: Article
Language:English
Published: Université du Québec à Montréal 2020-05-01
Series:Communiquer
Subjects:
Online Access:https://journals.openedition.org/communiquer/6317
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