Self-concepts applied as a strategy to measure the level of acceptance of a Serious Game

This paper explores the application of Self-Concepts, a Semantic-Differential Scale-based methodology, to evaluate a Serious Game designed for cognitive impairment assessment using the MoCA test and augmented reality (AR) for mobility analysis. A case study involved seven elderly participants. Desp...

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Bibliographic Details
Main Authors: Anthony Lins, Walter Franklin Marques Correia, Fábio Ferreira da Costa Campos, Marnix van Gisbergen, João Marcelo Xavier Natário Teixeira
Format: Article
Language:English
Published: Brazilian Computer Society 2025-01-01
Series:Journal on Interactive Systems
Subjects:
Online Access:https://journals-sol.sbc.org.br/index.php/jis/article/view/4785
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