Computational Game Unit Balancing based on Game Theory
Optimizing game elements through iterative human playtests can be time-consuming and insufficient for games with complex intransitive mechanics. Imbalances in games often require the release of numerous balance patches. We present a computational method for making each game unit equally preferable a...
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Main Authors: | , |
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Format: | Article |
Language: | English |
Published: |
Graz University of Technology
2025-01-01
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Series: | Journal of Universal Computer Science |
Subjects: | |
Online Access: | https://lib.jucs.org/article/121185/download/pdf/ |
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