Computational Game Unit Balancing based on Game Theory

Optimizing game elements through iterative human playtests can be time-consuming and insufficient for games with complex intransitive mechanics. Imbalances in games often require the release of numerous balance patches. We present a computational method for making each game unit equally preferable a...

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Bibliographic Details
Main Authors: Emre Önal, Abdullah Bülbül
Format: Article
Language:English
Published: Graz University of Technology 2025-01-01
Series:Journal of Universal Computer Science
Subjects:
Online Access:https://lib.jucs.org/article/121185/download/pdf/
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