University proceedings. Volga region. Social sciences
t Background. To ensure the successful use of video games in educational and social projects, it is necessary to take into account the likelihood of conflicts between players during communicative interactions. Digitalization is penetrating various areas of society, including leisure, especially am...
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Format: | Article |
Language: | English |
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Penza State University Publishing House
2024-11-01
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Series: | Известия высших учебных заведений. Поволжский регион: Общественные науки |
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