Real Time Animation of Trees Based on BBSC in Computer Games
That researchers in the field of computer games usually find it is difficult to simulate the motion of actual 3D model trees lies in the fact that the tree model itself has very complicated structure, and many...
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Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
Wiley
2009-01-01
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Series: | International Journal of Computer Games Technology |
Online Access: | http://dx.doi.org/10.1155/2009/970617 |
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Summary: | That researchers in
the field of computer games usually find it is
difficult to simulate the motion of actual 3D
model trees lies in the fact that the tree model
itself has very complicated structure, and many
sophisticated factors need to be considered
during the simulation. Though there are some
works on simulating 3D tree and its motion, few
of them are used in computer games due to the
high demand for real-time in computer games. In
this paper, an approach of animating trees in
computer games based on a novel tree model
representation—Ball B-Spline Curves
(BBSCs) are proposed. By taking advantage of the
good features of the BBSC-based model, physical
simulation of the motion of leafless trees with
wind blowing becomes easier and more efficient.
The method can generate realistic 3D tree
animation in real-time, which meets the high
requirement for real time in computer
games. |
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ISSN: | 1687-7047 1687-7055 |