3D Interactions between Virtual Worlds and Real Life in an E-Learning Community

Virtual worlds became an appealing and fascinating component of today's internet. In particular, the number of educational providers that see a potential for E-Learning in such new platforms increases. Unfortunately, most of the environments and processes implemented up to now do not exceed a v...

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Main Authors: Ulrike Lucke, Raphael Zender
Format: Article
Language:English
Published: Wiley 2011-01-01
Series:Advances in Human-Computer Interaction
Online Access:http://dx.doi.org/10.1155/2011/684202
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author Ulrike Lucke
Raphael Zender
author_facet Ulrike Lucke
Raphael Zender
author_sort Ulrike Lucke
collection DOAJ
description Virtual worlds became an appealing and fascinating component of today's internet. In particular, the number of educational providers that see a potential for E-Learning in such new platforms increases. Unfortunately, most of the environments and processes implemented up to now do not exceed a virtual modelling of real-world scenarios. In particular, this paper shows that Second Life can be more than just another learning platform. A flexible and bidirectional link between the reality and the virtual world enables synchronous and seamless interaction between users and devices across both worlds. The primary advantages of this interconnection are a spatial extension of face-to-face and online learning scenarios and a closer relationship between virtual learners and the real world.
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institution Kabale University
issn 1687-5893
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language English
publishDate 2011-01-01
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series Advances in Human-Computer Interaction
spelling doaj-art-18e0e55a6aa944698f99e659e26d3a412025-02-03T01:25:40ZengWileyAdvances in Human-Computer Interaction1687-58931687-59072011-01-01201110.1155/2011/6842026842023D Interactions between Virtual Worlds and Real Life in an E-Learning CommunityUlrike Lucke0Raphael Zender1Department of Computer Science, Chair for Complex Multimedia Application Systems, University of Potsdam, August-Bebel-Straße 89, 14482 Potsdam, GermanyDepartment of Computer Science, Chair for Complex Multimedia Application Systems, University of Potsdam, August-Bebel-Straße 89, 14482 Potsdam, GermanyVirtual worlds became an appealing and fascinating component of today's internet. In particular, the number of educational providers that see a potential for E-Learning in such new platforms increases. Unfortunately, most of the environments and processes implemented up to now do not exceed a virtual modelling of real-world scenarios. In particular, this paper shows that Second Life can be more than just another learning platform. A flexible and bidirectional link between the reality and the virtual world enables synchronous and seamless interaction between users and devices across both worlds. The primary advantages of this interconnection are a spatial extension of face-to-face and online learning scenarios and a closer relationship between virtual learners and the real world.http://dx.doi.org/10.1155/2011/684202
spellingShingle Ulrike Lucke
Raphael Zender
3D Interactions between Virtual Worlds and Real Life in an E-Learning Community
Advances in Human-Computer Interaction
title 3D Interactions between Virtual Worlds and Real Life in an E-Learning Community
title_full 3D Interactions between Virtual Worlds and Real Life in an E-Learning Community
title_fullStr 3D Interactions between Virtual Worlds and Real Life in an E-Learning Community
title_full_unstemmed 3D Interactions between Virtual Worlds and Real Life in an E-Learning Community
title_short 3D Interactions between Virtual Worlds and Real Life in an E-Learning Community
title_sort 3d interactions between virtual worlds and real life in an e learning community
url http://dx.doi.org/10.1155/2011/684202
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AT raphaelzender 3dinteractionsbetweenvirtualworldsandreallifeinanelearningcommunity