Du prototype au marché
This paper uses the case of the serious game Fabric Game to study the process of marketing pedagogical innovation. Public authorities organize classroom "experiments" in school districts, where the game is kept at a prototype stage. Based on a four-year ethnography alongside the game desig...
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| Main Author: | |
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| Format: | Article |
| Language: | fra |
| Published: |
Société d'Anthropologie des Connaissances
2021-09-01
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| Series: | Revue d'anthropologie des connaissances |
| Subjects: | |
| Online Access: | https://journals.openedition.org/rac/23829 |
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