Du prototype au marché

This paper uses the case of the serious game Fabric Game to study the process of marketing pedagogical innovation. Public authorities organize classroom "experiments" in school districts, where the game is kept at a prototype stage. Based on a four-year ethnography alongside the game desig...

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Bibliographic Details
Main Author: Victor Potier
Format: Article
Language:fra
Published: Société d'Anthropologie des Connaissances 2021-09-01
Series:Revue d'anthropologie des connaissances
Subjects:
Online Access:https://journals.openedition.org/rac/23829
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