Interacting with the Past: Historical Sciences and Historical Games

Historical video games are uniquely tied to the scientific practices of professional historians, archaeologists, and many other experts. However, since video games are an interactive medium and the most common-sensical view of history is that the past is fixed, it is clear that, at least from a repr...

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Main Author: David Černín
Format: Article
Language:ces
Published: Czech Academy of Sciences, Institute of Philosophy 2024-12-01
Series:Teorie vědy
Subjects:
Online Access:https://teorievedy.flu.cas.cz/index.php/tv/article/view/629
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author David Černín
author_facet David Černín
author_sort David Černín
collection DOAJ
description Historical video games are uniquely tied to the scientific practices of professional historians, archaeologists, and many other experts. However, since video games are an interactive medium and the most common-sensical view of history is that the past is fixed, it is clear that, at least from a representationalist point of view, there is some unresolved tension. The article explores this predicament and draws heavily from contemporary historical non-representationalism – a position that shifts focus from the idea of representing the real past to the close examination of historical discourse as a complex argumentative practice, relying on evidence and robust theoretical background. To complement the theoretical examination of the problem, the paper examines three examples from historical discourse (the Late Bronze Age collapse, cliodynamics, and Big History) and juxtaposes them against two examples of historical video games of a strategic genre that deal with related topics. It is argued that what makes video games historical is their complex relation to the ongoing historical discourse.
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institution Kabale University
issn 1210-0250
1804-6347
language ces
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publisher Czech Academy of Sciences, Institute of Philosophy
record_format Article
series Teorie vědy
spelling doaj-art-0184f533fe7e4c4eb52143f35fa794b42025-01-28T12:31:41ZcesCzech Academy of Sciences, Institute of PhilosophyTeorie vědy1210-02501804-63472024-12-0146212114410.46938/tv.2024.629585Interacting with the Past: Historical Sciences and Historical GamesDavid Černín0https://orcid.org/0000-0001-8711-3929University of OstravaHistorical video games are uniquely tied to the scientific practices of professional historians, archaeologists, and many other experts. However, since video games are an interactive medium and the most common-sensical view of history is that the past is fixed, it is clear that, at least from a representationalist point of view, there is some unresolved tension. The article explores this predicament and draws heavily from contemporary historical non-representationalism – a position that shifts focus from the idea of representing the real past to the close examination of historical discourse as a complex argumentative practice, relying on evidence and robust theoretical background. To complement the theoretical examination of the problem, the paper examines three examples from historical discourse (the Late Bronze Age collapse, cliodynamics, and Big History) and juxtaposes them against two examples of historical video games of a strategic genre that deal with related topics. It is argued that what makes video games historical is their complex relation to the ongoing historical discourse.https://teorievedy.flu.cas.cz/index.php/tv/article/view/629non-representationalismphilosophy of historiographyvideo gamesbig history
spellingShingle David Černín
Interacting with the Past: Historical Sciences and Historical Games
Teorie vědy
non-representationalism
philosophy of historiography
video games
big history
title Interacting with the Past: Historical Sciences and Historical Games
title_full Interacting with the Past: Historical Sciences and Historical Games
title_fullStr Interacting with the Past: Historical Sciences and Historical Games
title_full_unstemmed Interacting with the Past: Historical Sciences and Historical Games
title_short Interacting with the Past: Historical Sciences and Historical Games
title_sort interacting with the past historical sciences and historical games
topic non-representationalism
philosophy of historiography
video games
big history
url https://teorievedy.flu.cas.cz/index.php/tv/article/view/629
work_keys_str_mv AT davidcernin interactingwiththepasthistoricalsciencesandhistoricalgames