Showing 1 - 18 results of 18 for search 'video game publisher', query time: 0.07s Refine Results
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    Video game performance analysis on selected operating systems by Agata Wrześniewska, Maria Skublewska-Paszkowska

    Published 2023-12-01
    “… The video game industry is currently one of the most dominant in IT. …”
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    ”Queerness is unstoppable” by Kim S. P. Minuva

    Published 2025-01-01
    “… During the 2010s, video game content and subsets of the gaming community have been diverging in polarized directions regarding LGBTQ topics in video game culture. …”
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    Risk of sound-induced hearing loss from exposure to video gaming or esports: a systematic scoping review by Shelly Chadha, Carolina Der, Xinxing Fu, Lauren K Dillard, Peter Mulas

    Published 2024-04-01
    “…Background There is little information on whether video gaming might be a modifiable risk factor for hearing loss and/or tinnitus, despite the plausibility of these relationships given that video games are often played at high-intensity sound levels and for long periods of time.Objective To synthesise current evidence related to relationships between gaming and the potential risk of hearing loss and/or tinnitus.Design Systematic scoping reviewData sources We searched three databases (PubMed, Scopus, Ovid MEDLINE) in January 2023 for peer-reviewed articles, and searched grey literature sources, from inception to 2023.Eligibility criteria Observational, mixed-methods, trials, or case studies published in (or that could be translated into) English, Spanish or Chinese were eligible for inclusion. …”
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    A Systematic Review on Serious Games in Attention Rehabilitation and Their Effects by Leila Shahmoradi, Fatemeh Mohammadian, Meysam Rahmani Katigari

    Published 2022-01-01
    “…Cognitive rehabilitation via video games is an emerging hot topic in cognitive science. …”
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    Investigating the Effectiveness of Serious Games in Educating Neonatal Resuscitation: A Systematic Review by Parisa Farshid, Kayvan Mirnia, Peyman Rezaei-Hachesu, Elham Maserat, Taha Samad-Soltani

    Published 2024-10-01
    “…Results: SGs were as effective as video lectures in improving neonatal resuscitation performance. …”
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    A Parallel Approach to Generate Sports Highlights from Match Videos Using Artificial Intelligence by Arjun Sivaraman, Tarun Kannuchamy, Anmol Anand, Shivam Dheer, Devansh Mishra, Narayanan Prasanth, S. P. Raja

    Published 2024-12-01
    “…Publishing highlights after a sports game is a common practice in the broadcast industry, providing viewers with a quick summary of the game and highlighting interesting events. …”
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    The impact of COVID-19 and the confinement on the secondary level students of the Eastern region of Morocco by Hind Moumni, Fatima Elghazouani

    Published 2023-11-01
    “…Several factors were significantly associated with anxiety and depressive symptoms, including being a girl (P = 0.000), being a high-school student (P = 0.011), economic struggles during the pandemic (P = 0.003), doubting the necessity of home confinement (P = 0.000), spending over 3 hours a day on social networks and video games (P = 0.000), dropping out of remote learning (P = 0.000), having a psychiatric history (P = 0.000), having chronic illnesses in the family (P = 0.002), and changes in sleep habits (P = 0.000). …”
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