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1
L’identité dans The Talos Principle, The Stanley Parable et The Swapper
Published 2018-10-01Subjects: Get full text
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2
Analysis of Social Performance and Action Units During Social Skills Training: Focus Group Study of Adults With Autism Spectrum Disorder and Schizophrenia
Published 2025-01-01“…Previous SST used a modified roleplay test to evaluate human social communication skills. …”
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3
Dispositifs à variables inconnues
Published 2024-12-01“…Roleplay, speculative interaction scenarios, quirky machines, experimental platforms or experiment apparatuses can produce effects that reset a problem or question, even if (especially if) one does not control all of the variables. …”
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4
Playing is sharing. La condivisione e il tempo libero nelle reti sociali di gioco
Published 2019-06-01“…This practice, called ‘game sharing’, leads individuals to create groups of gamers and associations to collectively buy board and roleplaying games to share with each other and with brand-new players. …”
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5
Anthropometric, aerobic and muscle power profile of young costa rican basketball players
Published 2022-07-01Get full text
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Concordancia entre los parámetros bioeléctricos medidos con dos dispositivos de bioimpedancia distintos en una población adulta española sana, de raza blanca y de amplio rango de e...
Published 2025-01-01“…Los objetivos del presente estudio fueron: 1) Comparar los valores bioeléctricos obtenidos por dos dispositivos BIA, uno mano-pie (BIA-101) y otro mano-mano (BIA-TELELAB), en una población adulta española sana, de raza blanca y de amplio rango de edad; 2) Proporcionar valores de referencia de dichos parámetros para ambos dispositivos, que puedan servir para futuros estudios en poblaciones de raza blanca con patologías. …”
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7
Qu’allez-vous faire de Roméo ?
Published 2019-02-01“…By balancing, digital and analogue examples (notably from tabletop roleplaying games and storygames), this article raises five major questions about interactivity: the issue of interface with the diegesis, the type of environment which is proposed for action, the treatment of choices, the memorization or storage of events, and the interplay between script and improvisation.…”
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Representing groups of students as personas: A systematic review of persona creation, application, and trends in the educational domain
Published 2025-06-01“…Predominantly featured in educational conferences, student personas were employed to (1) understand user needs, goals, and behaviors, (2) support the design and development of learning systems, (3) enhance teaching and learning practices, (4) facilitate persona-based roleplaying, and (5) promote diversity, inclusivity, and accessibility. …”
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9
AgriForEst : un jeu pour élaborer des scénarios sur un terroir villageois d’Afrique Centrale
Published 2018-12-01“…For three years, a ComMod process was conducted with farmers and hunter-gatherers ; it culminated in the co-construction of the AgriForEst model (Agriculture and Forests in East Cameroon), which was then translated into a board and roleplaying game. Gaming with stakeholders other than those involved in the design served as validation. …”
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