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    The temporal structure of multiple visuomotor processes in baseball batting: insights from a virtual reality system by Naoki Saijo, Takehiro Fukuda, Makio Kashino

    Published 2025-01-01
    “…The VR system simulated a mixed sequence of fastballs and breaking balls in which participants were instructed to swing at strikes or take at balls, thus mimicking a real pitcher-batter scenario. The sequence also included pitches where the ball became occluded midway, requiring the participants to maintain accurate swings. …”
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