Showing 1 - 20 results of 52 for search 'promoter (entertainment)', query time: 0.09s Refine Results
  1. 1

    Promoting HIV/AIDS Prevention through Soap Operas by William Brown, Steven Kiruswa, Steven Kiruswa, Benson P. Fraser Benson P. Fraser

    Published 2022-10-01
    “…In recent years, the proliferation of entertainment television worldwide has made the soap opera a powerful source of educational and social messages. …”
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  2. 2

    Using SaTScan to identify and map nightlife areas in Philadelphia, PA by Eliza W. Kinsey, Kathryn M. Neckerman, James W. Quinn, Michael D. M. Bader, Stephen J. Mooney, Gina S. Lovasi, Dirk Kinsey, Andrew G. Rundle

    Published 2024-12-01
    “…Many cities have promoted nightlife or entertainment districts – concentrations of restaurants, bars, and other entertainment-related businesses – in order to revitalize declining neighborhoods. …”
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    Social Media Potential and Impact on Changing Behaviors and Actions in Skin Health Promotion: Systematic Review by Justyna Martyna Brzozowska, Joanna Gotlib

    Published 2025-01-01
    “… BackgroundSocial media is used as a tool for information exchange, entertainment, education, and intervention. Intervention efforts attempt to engage users in skin health. …”
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    Créer contre l’oubli ou la censure de la mémoire uruguayenne by Dorothée Chouitem

    Published 2018-02-01
    “…How did the murga, through its government-subsidized entertainment productions, contravene a legal framework whose main objective was to dilute the Uruguayan collective memory and promote silence ?…”
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  7. 7

    Talent Commodification In Ruangguru Marketing Interests: Analysis of The Show Program Clash of Champion by Fuandani Istiati, Halla Sayyidah Muflichah

    Published 2025-01-01
    “…Program Clash of Champions by Ruangguru is an essential example of content commodification in Indonesia's educational entertainment sector. Program Clash of Champions broadcast on the YouTube platform as a gameshow, designed as an academic and competitive show for students by combining educational and entertainment content. …”
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  8. 8

    University Students’ Perceptions of Sustainability and Ecological Footprint in the Use of Digital Leisure by Albert Marquès-Donoso, Ana Martínez-Hernández, Patricia Revuelta

    Published 2024-12-01
    “…This context has generated needs that must be addressed from the perspective of the emotional sustainability of digital entertainment consumption.…”
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  9. 9

    Identification of the drivers of recreation and tourism development in Tajrish district by ali shamai, habib fasihi, mahsa delfannasab

    Published 2023-03-01
    “…However, creating a cultural and entertainment pole in northern Tehran, promoting eco-tourism, organizing the Emamzadeh Saleh, reviving the trees of Valiasr Street have been considered as variables that have both influencing and influencing the development of tourism in the Tajrish district. …”
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  10. 10

    Imagens e sons da Coreia do Sul em espaços transnacionais by Luã Ferreira Leal

    Published 2018-01-01
    “…The article focuses the relationship between state agencies, entertainment companies, and industrial conglomerates in promoting South Korea’s images as a country that combines modernity and tradition. …”
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    Flirting with Controversy: Making Biopics about Truman Capote by Delphine Letort

    Published 2016-12-01
    “…Highlighting Truman Capote’s social life as a source of entertainment, the two films marginalize an author whose popularity overshadowed his literary achievements (including as a screenwriter).…”
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  12. 12

    Portrayal of Yorùbá Socio-cultural Heritage in the Practice of the Kegite Movement in Nigerian Tertiary Institutions by Hezekiah Olufemi Adeosun

    Published 2021-12-01
    “…Among the findings revealed in the study are that the Kegite Movement promotes aspects of the Yorùbá heritage which involved entrenching associations, teaching and enhancing morals through songs, method of selecting a king and his chiefs, use of language, and use of palmwine for entertainment purpose. …”
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  13. 13

    Project approach to the development of rural tourism by M. V. Andreeva, I. V. Kryukova, E. N. Yakovleva

    Published 2023-02-01
    “…The authors of the article provide an overview of scientific approaches to the definition of the essence and role of event and gastronomic tourism against the backdrop of the rural tourism promotion currently carried out. The interrelation between all the aforementioned types of tourism and the expediency of their joint development are substantiated. …”
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    Changing content plan structure of companies operating in Russia and represented on VK by L. G. Akhmaeva, A. I. Eremeeva

    Published 2023-10-01
    “…The article identifies six main types of content: communication, entertainment, situational, news, sales, and reputation. …”
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    PERCEPTIONS AND EXPERIENCES OF M-HEALTH TECHNOLOGIES AND SOCIAL MEDIA: A QUALITATIVE STUDY IN PATIENTS WITH SCHIZOPHRENIA by Pasquale Caponnetto, Maria Salvina Signorelli, Jennifer Tiralongo, Alessandro Rodolico, Carmen Concerto, Antonino Petralia, Lucio Inguscio

    Published 2023-12-01
    “…The results show that the participants use digital tools for various activities such as work, searching for information, entertainment, and socialising. Their perceptions confirm the usefulness and easy accessibility of these tools, which enable positive changes in the organisation of daily life and social relationships. …”
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    AUDIENCE PERCEPTION OF THE USE OF TELEVISION JINGLES IN CREATING AWARENESS OF E-PAYMENT SYSTEM by Jemimah Deynum Elisha, Ayodele Babatunde Joseph

    Published 2023-09-01
    “… The sole purpose of the media is to share information on current affairs, news and entertainment. In this era of digitization, sharing, promoting and usage of Digital Payment System in the open marketplace is essential for the audience. …”
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    Feasts of Indifference: Racialization, Affect, and Necropolitics in 1X War Games by Mahshid Mayar

    Published 2021-09-01
    “…I refer to these games as 1X because, in encountering America’s enemies, they promote only the last of the 4X game-verbs, that is, “eXterminate.” …”
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    Les jeux de la spectature : paratextes cinématographiques des années vingt et archéologie du virtuel by Fabrice Lyczba

    Published 2013-12-01
    “…As early as the 1920s, the Classical Hollywood fiction film was described through two discursive formations: the discourse of entertainment and dreams on the one hand, the discourse of realism on the other hand. …”
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    MEDICINAL CHEMISTRY IN POPULAR CULTURE: AN ANALYSIS OF THE REPRESENTATION OF BIOACTIVE SUBSTANCES IN CARTOONS AND GAMES by Aldo S. de Oliveira, Angelica Justino, Thiago H. Doring, Vanessa Nascimento

    Published 2025-01-01
    “…By highlighting the importance of public science communication and media literacy, this study contributes to promoting critical thinking and a broader appreciation of the intersection between science, popular culture, and entertainment.…”
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  20. 20

    Big data analytics and AI as success factors for online video streaming platforms by Muhammad Arshad, Muhammad Arshad, Choo Wou Onn, Ashfaq Ahmad, Goabaone Mogwe, Goabaone Mogwe

    Published 2025-02-01
    “…As a result, the study also points to the importance and relevance of such technologies to promote business development, and user interaction and maintain competitiveness in the online video streaming market with examples of their effective application. …”
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