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  1. 1

    Positive-Sum Game-Based Capacity Configuration Planning Method of Solar-Wind-Battery System Designed for Black-Start by Hejun Yang, Zhibo Liu, Yinghao Ma

    Published 2023-01-01
    “…Aiming at the balance between the capacity demand of SWBS participating in black-start and the benefit of SWBS, this paper proposes a positive-sum game-based SWBS capacity configuration planning method. …”
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    A methodology for game studies in five steps: adapting game analysis for the Brazilian context by Nilson Valdevino Soares

    Published 2024-12-01
    “…In this paper, we present a methodological approach for the study of games, which takes Aarseth's game analysis (2003) as a starting point. …”
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    L’enseignant et le jeu : de l’expérience de joueur à l’enseignement du jeu ? by Vanessa Desvages-Vasselin, Pablo Buznic-Bourgeacq

    Published 2016-06-01
    “…This article is based on a research about the uses of games in primary schools. To start with, we have questioned the rightfulness of games at school in order to identify the tensions wich are inherent to these practices. …”
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  5. 5

    Testing Metaphorical Educational FPS Games by John R. Rankin, Sandra Sampayo Vargas, Paul F. Taylor

    Published 2009-01-01
    “…This is done by starting with a typical FPS game and constructing metaphorical correspondences with the desired ESG category. …”
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    Encouraging Positive Youth Video Game Activities by Rosemary V. Barnett

    Published 2005-12-01
    “…Youth recreation has merged with media to include video games, music downloading, and interactive websites, in many cases replacing traditional youth activities, such as basketball, swimming, or other outdoor recreation. …”
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    Encouraging Positive Youth Video Game Activities by Rosemary V. Barnett

    Published 2005-12-01
    “…Youth recreation has merged with media to include video games, music downloading, and interactive websites, in many cases replacing traditional youth activities, such as basketball, swimming, or other outdoor recreation. …”
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    Article
  8. 8

    Neural networks utilization in the video game industry by V. V. Godin, A. E. Terekhova, D. N. Bulatov, I. А. Zaremba

    Published 2024-10-01
    “…The possibilities of artificial intelligence in the video game characters’ visual image development, starting from the idea stage, touching the concept creation and ending with the realization stage, have been studied. …”
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    Un essai de typologie à l’appui de l’utilisation des jeux par les aînés by Louise Sauvé, Lise Renaud, David Kaufman, Emmanuel Duplàa

    Published 2016-12-01
    “…We first analyzed some fifteen typologies and taxonomies on games to retain the De Kerval (2009) ranking as a starting point. …”
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    APPLICATION OF GAME-BASED SIMULATION IN “SYSTEM ANALYSIS” COURSES by S. E. Shchepetova, A. I. Satdykov

    Published 2018-05-01
    “…The gamification of education process basing on supply chain modeling made it possible to demonstrate clearly to students how the structure of the system determines its behavior and influences the behavior of individual components, as well as to focus their attention on the main system characteristics and features of socio-economic systems. Gaming technologies served as a starting point to analyze and summarize the data collected by students during the game, to acquire the skills of formalizing practical situations and building models of complex systems. …”
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    PREVENTION OF INJURIES IN THE GAME OF HANDBALL LOCALED AT THE LEVEL OF THE UPPER LIMBS by Popa Roxana-Nicoleta, Ene-Voiculescu Virgil, Seciu Alex-Paul

    Published 2024-12-01
    “…Taking into account the fact that the game of handball is a sport for which the upper limb is the number 1 game instrument, we must specify that for the performance handballer, the upper limb represents a trait of him as an athlete, an organ of manifestation of professionalism and sports personality by the fact that during the handball game he uses his entire arm for a determined action by putting it in a precise and beneficial position, with maximum efficiency.…”
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    Balancing the load: A narrative review with methodological implications of compensatory training strategies for non-starting soccer players by Filipe Clemente, Guglielmo Pillitteri, Luiz H. Palucci Vieira, Alireza Rabbani, Piotr Zmijewski, Marco Beato

    Published 2024-04-01
    “…Thus, this narrative review aims to describe the differences in external loads between starting and non-starting players and describe the studies conducted in compensatory training. …”
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    Jogos, sociabilidade e conflito no Brasil by Édison Gastaldo, Everardo Rocha, Adriana Braga

    Published 2016-01-01
    “…In this paper, starting from two ethnographic experiences, we wish to explore the symbolic dimension of ordinary participation in games in Brazilian culture.…”
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    Gaming as a potential source of conflict with real life: The youth’s assessments by A. K. Mamedov, G. V. Denissova, O. V. Smirnova, O. V. Sapunova

    Published 2024-12-01
    “…Today, gaming practices seem to be at the forefront of the formation of a future society. …”
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    The Effect Of Different Types Of Warming On Technical Action In Small-Sided Games by Adem Civan, Veysel Böge

    Published 2022-04-01
    “…It has been observed that the desired behaviors and skills have developed with the regulations and limitations made in small sided games (SSG). In this study, it is aimed to look at the effect of different warm-up types on technical parameters in small sided games. …”
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    Impact Evaluation of Prefabricated Buildings Cost on Game Theory-Cloud Model by Na Li, Zhifeng Fan

    Published 2022-01-01
    “…Based on this, this paper proposes an evaluation framework based on the game theory-cloud model to evaluate the influencing factors of prefabricated buildings costs. …”
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    Penerapan Intelligent Geographic Information System untuk Deteksi Kecanduan Game by Anastasya Latubessy, Ahmad Jazuli, Rina Fiati

    Published 2020-12-01
    “…This study uses a waterfall system design method, which start from identification, problem analysis, design system, implementation system and testing system to produce an application called IGIS-Decandu (Intelligent Geographic Information System for Game Addiction Detection) that can be used to determine the level of distribution of Indonesian children's game addiction. …”
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    Research and practice on working flow engine of big data platform for gaming service by Jie CHEN, Juan WU, Yang SU, Yong TANG

    Published 2016-02-01
    “…The big data platform for gaming service is based on Hadoop open source technology. …”
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    An Integrated Approach of Video Game Therapy<sup>®</sup>: A Case Study by Maura Crepaldi, Francesco Bocci, Marcello Sarini, Andrea Greco

    Published 2025-01-01
    “…It encourages insight and leads the player to reflect on some salient aspects of their character and lifestyle and their emotions and thoughts linked to specific life episodes relived in the game setting. Starting from these premises, the study shows promising results, presenting a single case of a boy with social isolation problems and relational difficulties, in which significant changes were highlighted in the perception, expression, and management of emotions, as well as in metacognition and self-efficacy.…”
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