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Semantic classification of substantives of the lexical-semantic field “Intellekt” in H....
Published 2018-10-01Subjects: “…lexical-semantic field…”
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Evaluation of the effectiveness of a serious game titled “Kookism” on the receptive lexicon in 4-9-year-old autistic children
Published 2025-01-01Subjects: Get full text
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How Color Properties Can Be Used to Elicit Emotions in Video Games
Published 2016-01-01“…We have observed a correlation between the RGB additives color spaces, HSV, HSL, and HSI components of video game images, presented to n=85 participants, and the emotional statements expressed in terms of arousal and valence, recovered in a subjective semantic questionnaire. …”
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Evaluating Affective User-Centered Design of Video Games Using Qualitative Methods
Published 2018-01-01“…This paper looks at the development of a suitable AUCD guideline to determine if the expressed emotion, semantics, and mental concept of a tangible and intangible video gaming interface are well received by its intended users. …”
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Self-concepts applied as a strategy to measure the level of acceptance of a Serious Game
Published 2025-01-01“… This paper explores the application of Self-Concepts, a Semantic-Differential Scale-based methodology, to evaluate a Serious Game designed for cognitive impairment assessment using the MoCA test and augmented reality (AR) for mobility analysis. …”
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Linguistic methods of personality identification in the fiction text (using S.D. Dovlatov's works)
Published 2018-10-01“…Special attention has been paid to the lexical expressive means: epithets, metaphors, comparisons, oxymoron, irony, paradox, etc. Such language-game techniques as anecdote, pun, and parody have been revealed by the analysis. …”
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A Systematic Analysis and Experimental Verification of Joint Pricing and Inventory Strategies in Competitive Newsvendor Environments
Published 2024-12-01“…The experimental results show that about <inline-formula><math xmlns="http://www.w3.org/1998/Math/MathML" display="inline"><semantics><mrow><mn>50</mn><mo>%</mo></mrow></semantics></math></inline-formula> of the joint pricing and inventory decisions were consistent with the predictions of the equilibrium model. …”
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Media Adaptations of Archives in Scientific Communication: A Study of the “Transfrontier Mountain Tourism” Semiotic Scenario
Published 2022-04-01“…The study corpus consists of various online scientific communication devices (websites, exhibition, webinar, documentary, conference and game) consisting of situated examples from two contexts (the Dolomites and the High Atlas). …”
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Les adaptations médiatiques des archives en médiation scientifique : étude du scénario sémiotique « tourisme montagnard transfrontalier »
Published 2022-05-01“…The study corpus consists of various online scientific communication devices (websites, exhibition, webinar, documentary, conference and game) consisting of situated examples from two contexts (the Dolomites and the High Atlas). …”
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The Axiomatic Characterization of the Grey Shapley Value
Published 2025-01-01“…The objective of this study is to characterize and redefine this value in cooperative games where coalition values are grey numbers. In this study, the grey Shapley value is characterized by the following axioms: <inline-formula><math xmlns="http://www.w3.org/1998/Math/MathML" display="inline"><semantics><mi mathvariant="script">G</mi></semantics></math></inline-formula>-gain loss, <inline-formula><math xmlns="http://www.w3.org/1998/Math/MathML" display="inline"><semantics><mi mathvariant="script">G</mi></semantics></math></inline-formula>-null player, and <inline-formula><math xmlns="http://www.w3.org/1998/Math/MathML" display="inline"><semantics><mi mathvariant="script">G</mi></semantics></math></inline-formula>-differential marginality. …”
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Methodological Interaction between Experimental and Computer Philosophy
Published 2024-12-01“….), generative technologies, computer games. In the context of philosophical research, the results obtained with the help of these technological tools receive a semantic interpretation. …”
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TIESA IR TIKRUMAS WITTGENSTEINO FILOSOFIJOJE
Published 2003-01-01“…In Philosophical Investigations the central issue is the concept of the language-game. The language-game consists not only of linguistic rules and names of objects. …”
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TIESA IR TIKRUMAS WITTGENSTEINO FILOSOFIJOJE
Published 2003-01-01“…In Philosophical Investigations the central issue is the concept of the language-game. The language-game consists not only of linguistic rules and names of objects. …”
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L’historien et le jeu-vidéo
Published 2018-10-01“…In it, the creators try to find a balance within software between play aspect and educational contribution. By exceeding semantic debate enter narratology and ludology, it’s necessary to analyse game and its representations both by prism of the gameplay and of the mechanics of game by that of narration and way these representations are staged to include as past can be represented in the particular frame of video game. …”
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Comment attirer le gibier ? Pratique du jeûne et récitation de chants magiques dans les activités cynégétiques wampis (jivaro)
Published 2017-12-01“…To be effective, the manipulative intent must remain hidden from the game, which is why anen are subvocalized. By a pragmatic and semantic analysis of these magical songs, this article aims to reveal the ritual and linguistic devices which allow the hunter to establish the desired relationship with the prey.…”
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L’injonction à participer au monde numérique
Published 2017-09-01“…But what does “participation” means exactly : isn’t it a simple illusion, a semantic ruse of the powerful to exploit more subtly the users ? …”
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Les exemples dans l’élaboration des démonstrations mathématiques : une approche sémantique et dialogique
Published 2016-10-01“…I use the distinction between semantic and syntactic approaches to get a first insight. …”
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Иллюзия иностранной речи в структуре текстов Михаила Зощенко
Published 2018-11-01“…The interlocutors in the text, who in fact cannot speak any foreign language, pretend to use ‘foreign’ words and expressions, involving themselves in a specific verbal game. Their dialogue consists of collocations carried to absurdity, for example: ‘...их бин ейне шамбер-циммер Испания. …”
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Analyzing perception of Over-The-Top (OTT) sports broadcasting focus on social media big data analytics
Published 2025-01-01“…The text mining analysis revealed that words such as “broadcasting,” “sports,” “service,” and “game” were used most frequently. In contrast, the TF-IDF analysis showed high scores for words like “SPOTV,” “broadcasting,” “Tottenham,” and “live broadcast.” …”
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Virtualization of Culture and Mythologization of Consciousness
Published 2024-12-01“…The author makes clear the conceptual meanings with which the concept of virtualization is associated in various philosophical, sociological and cultural models: computerization, informatization, game, and simulation. Only when virtualization is understood as a simulation, a clear semantic connection does arise between virtualization and the mythologization of consciousness. …”
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