Showing 21 - 40 results of 42 for search 'game programmer', query time: 0.05s Refine Results
  1. 21

    User Experiences from L2 Children Using a Speech Learning Application: Implications for Developing Speech Training Applications for Children by Maria Uther, Anna-Riikka Smolander, Katja Junttila, Mikko Kurimo, Reima Karhila, Seppo Enarvi, Sari Ylinen

    Published 2018-01-01
    “…We also tested their perception of sound quality and compared reactions of game and nongame-based versions of the application. …”
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  2. 22

    Ecotourisme et parcs naturels : innovations et contradictions sud-africaines, le cas de HIP (Hluhluwe-Imfolozi Park) by Fabrice Folio, Anaëlle Derroisne

    Published 2021-08-01
    “…As one of the oldest game reserves in austral Africa, the Hluhluwe-Imfolozi Park (HIP), set in the heart of the KwaZulu-Natal province, has become a south-african example as a conservation sanctuary involved in ecotourism practices. …”
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  3. 23

    Gamification of Participatory Science and Digital Transition in Mountain Areas: The Case of the Mercantour Bearded Vulture Network by Alain Schoeny

    Published 2024-02-01
    “…Digital technologies play an important part in this, particularly in the collection, transmission and exchange of data, and various game mechanisms contribute to the gamification of bearded vulture monitoring in the Mercantour. …”
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  4. 24

    DomeVR: Immersive virtual reality for primates and rodents. by Katharine A Shapcott, Marvin Weigand, Mina Glukhova, Martha N Havenith, Marieke L Schölvinck

    Published 2025-01-01
    “…To tackle this challenge, we created DomeVR, an immersive VR environment built using Unreal Engine 4 (UE4). UE4 is a powerful game engine supporting photo-realistic graphics and containing a visual scripting language designed for use by non-programmers. …”
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  5. 25

    Mathematics Student Teachers’ Reflections on Their Preparation Of Ethnomathematics Approach: A Community Cultural Wealth Perspective by Koena Samuel Mabotja

    Published 2024-05-01
    “…Purposive sampling was used to select 10 mathematics education student teachers enrolled in a 4-year Bachelor of Education in foundation phase, senior phase, and FET phase programmes. Focus group interviews was used as a data collection technique. …”
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  6. 26

    A Flexible Framework Integrating Digital and Social Competences in Vocational Education Across Diverse Contexts by María José Hernández-Serrano, Joe Cullen, Barbara Jones, Noelia Morales Romo

    Published 2025-01-01
    “…The flexible framework and 26 competences were tested with 358 VET teachers using three evaluation tools (self-assessment survey, game-quiz scores, and programme satisfaction survey). …”
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  7. 27

    Digital cognitive training in children with attention-deficit/hyperactivity disorder: a study protocol of a randomised controlled trial by Sally Richmond, Hannah Kirk, Kim Cornish, Mark A Bellgrove, Tori Gaunson, Meg Bennett

    Published 2022-06-01
    “…Participants will be randomly allocated to either an adaptive, digital game-based (1) attention training programme (intervention) or (2) a numeracy programme (control). …”
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  8. 28

    Leisure activities of young drug users and non-drug users: association with five personality factors by B. O. Bazyma, O. O. Serdiuk

    Published 2023-09-01
    “…Two factors related to computer game playing have also been identified such as “psychopathic gaming behaviour” and “neurotic gaming behaviour”. …”
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  9. 29

    Serological Survey of Foot-and-Mouth Disease Virus in Buffaloes (Syncerus caffer) in Zambia by T. K. W. Sikombe, A. S. Mweene, John Muma, C. Kasanga, Y. Sinkala, F. Banda, M. Mulumba, E. M. Fana, C. Mundia, M. Simuunza

    Published 2015-01-01
    “…Therefore livestock reared at interface with the game parks should be included in all routine FMDV vaccination programmes.…”
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  10. 30

    Computational thinking in the context of higher education: Analytical review by E. K. Khenner

    Published 2024-02-01
    “…The results of this study can be used in the design of programmes for develop­ing computational thinking and digital competencies of university students.…”
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  11. 31

    INNOVATIVE METHODS OF TEACHING HISTORY AT MODERN UNIVERSITIES by A. Yu. Suslov, M. V. Salimgareev, Sh. S. Khammatov

    Published 2017-12-01
    “…Learning objectives can be solved by means of a complex of the following innovative pedagogical technologies: problem-based, design and game methods that stimulate cogitative activity of students; dialogue (interactive) forms of training (case-study, debate, discussion) that promote mutual understanding between a teacher and a student, joint solution of educational tasks, and acquisition of positive communicative skills among students. …”
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  12. 32
  13. 33

    Les femmes et les olympismes alternatifs durant l’entre-deux-guerres by Clément Dumas

    Published 2024-07-01
    “…However, their competitions left sizeable room for women’s events, with programmes that were fairly similar to the women’s games, while taking care to respect the codes of femininity. …”
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  14. 34

    Improving education for incarcerated children and young people: policy recommendations from three transnational projects in Europe by Adeela ahmed Shafi

    Published 2024-12-01
    “…This is done by (re)engaging them with education and learning on entry, using the authentic inquiry methodology, developing social and emotional competencies through the active games and sport programme, followed by a tailored Skils4Life Curriculum preparing them for transition back into communities.…”
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  15. 35

    À quelles conditions l’entretien d’inspection des enseignants du second degré peut-il devenir source de développement professionnel ? Rôle de la réflexivité des acteurs by Bernadette Voisin-Girard, Stéphane Talérien, Stefano Bertone

    Published 2021-09-01
    “…As part of an anthropocultural technological research programme, this research mobilises a plural theoretical framework: the philosophy of language, the theory of dialogue and the clinic of activity in order to understand and encourage the professional development of the actors. …”
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  16. 36

    Injury by regions seen in greco-roman freestyle wrestling by Rustam Akhmedov, Bilal Demırhan, İbrahim Cıcıoglu, Kanat Canuzakov, Mehmet Turkmen, Mehmet Gunay

    Published 2016-12-01
    “…By transferring the data obtained to SPSS 15 programme average, frequency and percentage were analyzed. …”
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  17. 37

    Information and methodological support to the implementation of Best Available Techniques in the Russian Federation by D. O. Skobelev

    Published 2020-01-01
    “…The experience in developing and applying information and methodological support instruments, including information workshops, role games and professional qualification enhancement programmes has been described. …”
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  18. 38

    Usefulness of mobile learning (M-learning) in learning foreign languages by Giedrė Paurienė

    Published 2024-12-01
    “…The study aims to discuss mobile learning of foreign languages of the students of the study programme of Preschool Education at Kaunas Higher Education Institution, with a focus on the use of mobile applications. …”
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  19. 39

    Modern Pedagogical Approaches in the System of Engineering Education by L. V. Orinina, I. V. Kashuba, N. V. Dyorina, E. V. Rabina

    Published 2019-07-01
    “…The authors consider using of the modern IT-technologies to be a strong motivator in this process as well as gamification (role games and business games).As the key tasks of the teaching staff at technical university the following issues are regarded: creation of conditions for the disclosure by future engineers of their professional and personal resources; obtaining by future engineers the information necessary to increase the level of their psychological and pedagogical competence; acquisition of skills necessary for knowledge application in future professional activity; expanding the range of professional competencies of future engineers in the conditions of psychological and pedagogical design.One of the most important aspects of teacher’s activity is reflection, self-evaluation. …”
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  20. 40

    Johann Franz Count von Würben and His Diary Entries from 1662 by Martin Bakeš, Jiří Kubeš

    Published 2016-03-01
    “…We also describe his leisure activities, which were dominated by card games, entertainment in the garden and the jeu de paume (a predecessor of modern tennis). …”
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