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    The comparison of the effect of game and motion-based gross motor skills training programmes on the 4-5 year-old children's gross motor skills by Kezban Tepelı, Nurcan Kocak, Ozgur Gul

    Published 2014-10-01
    “…Skills determined in education given to the children were presented to the game group with an education programme based on game whereas these were given to the movement group with an education programme based on movement. …”
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    RAGE Architecture for Reusable Serious Gaming Technology Components by Wim van der Vegt, Wim Westera, Enkhbold Nyamsuren, Atanas Georgiev, Iván Martínez Ortiz

    Published 2016-01-01
    “…For seizing the potential of serious games, the RAGE project—funded by the Horizon-2020 Programme of the European Commission—will make available an interoperable set of advanced technology components (software assets) that support game studios at serious game development. …”
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    Design and Implementation of a Compiled Declarative Language for Game AI Control by Christopher Cromer, Martin Araneda, Clemente Rubio-Manzano

    Published 2024-12-01
    “…Video games have become one of the most popular forms of entertainment around the world. …”
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    Effectiveness of Training Variations in Improving Forehand Smash Ability in Badminton Game by Nikmah Kuswanti, Yuskhil Mushofi, Rubbi Kurniawan, Trinovandhi Setyawan, Shinta Masitho Windriyani

    Published 2024-06-01
    “…Based on the results of the research that has been done, it can be concluded that training variations of arm muscle strength training and body flexibility training is an effective combination of exercises to improve the results of forehand smash shots in badminton games. This can be used as the basis for trainers in compiling badminton training programmes in order to get maximum results, especially in forehand smash training.…”
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    Investigation of Teachers’ Self Efficieny of Educational Game Teaching: Case of Alanya by Mehmet Arslan, Meriç Ödemiş

    Published 2023-08-01
    “…In this study, it was aimed (i) to compare teachers' educational game playing self-efficacy in terms of gender, age, marital status, educational status, seniority, different branches and (ii) to examine educational game playing self-efficacy levels. …”
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    Model development based on small-sided games for the national football development program in Malaysia by Zulakbal Abd Karim, Thariq Khan Azizuddin Khan, Norhazira Abdul Rahim, Muhammad Muqri Aiman, Rajkumar Krishnan Vasanthi, Ali Nadzalan, Amin Akbar

    Published 2025-01-01
    “…Results: The findings of this study indicate that coaching presents four steps of small-sided games implementation in the National Football Development Programme namely Implementation, Improvement, Re-implementation and Modification. …”
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    The War Game et Who Bombed Birmingham ?  : usage politique du mode réflexif by Georges Fournier

    Published 2014-02-01
    “…Cathy Come Home remains, in the history of television, the most often cited programme when it comes to assessing the influence of the media on the problems of housing and abortion. …”
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    A Game-Based Virtualized Reality Approach for Simultaneous Rehabilitation of Motor Skill and Confidence by Alasdair G. Thin

    Published 2012-01-01
    “…Virtualized reality games offer highly interactive and engaging user experience and therefore game-based approaches (GBVR) may have significant potential to enhance clinical rehabilitation practice as traditional therapeutic exercises are often repetitive and boring, reducing patient compliance. …”
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    Développer la pensée informatique à travers la conception de jeux vidéo éducatifs. Educational Game & Play Design Project: élaboration de la méthode by Jérémy Le Du, Julian Alvarez, Daniel Schmitt

    Published 2024-12-01
    “…Based on a literature review and a test phase carried out with a group of 50 students, an experimental research programme has been developed: the “Educational Game & Play Design Project.” …”
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    Small-sided games are more effective than instructional training for improving vertical jump performance and passing in young volleyball players by Damir Pekas, Draženka Mačak, Anja Kostić Zobenica

    Published 2019-06-01
    “…The results of this study indicate that game-based training method was more effective for lower body explosive power than traditional instructional programme.…”
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    Development of a Motion-Based Video Game for Postural Training: A Feasibility Study on Older Adults With Adult Degenerative Scoliosis by Frances K. W. Wan, Alex T. H. Mak, Claire W. Y. Chung, Joanne Y. W. Yip

    Published 2024-01-01
    “…A motion-sensing video game (active game) is developed in this study to monitor sitting and standing postures in real-time and facilitate the postural learning process by using optical sensors to measure body movement and a video game to provide visual feedback. …”
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    Edukacyjne walory gry "Minecraft". Analiza narracji uczniów i edukatorów by Dorota Zaworska-Nikoniuk

    Published 2020-03-01
    “…This paper shows the educational aspects of video game Minecraft in primary education. It is based on a systematic review and interviews conducted with fourteen players of the aforementioned game as well as an analysis of interviews with the creator of Young Programmer Academy and an educator of an IT class. …”
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