Showing 1 - 20 results of 26 for search 'game programmer', query time: 0.08s Refine Results
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    The comparison of the effect of game and motion-based gross motor skills training programmes on the 4-5 year-old children's gross motor skills by Kezban Tepelı, Nurcan Kocak, Ozgur Gul

    Published 2014-10-01
    “…Skills determined in education given to the children were presented to the game group with an education programme based on game whereas these were given to the movement group with an education programme based on movement. …”
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    RAGE Architecture for Reusable Serious Gaming Technology Components by Wim van der Vegt, Wim Westera, Enkhbold Nyamsuren, Atanas Georgiev, Iván Martínez Ortiz

    Published 2016-01-01
    “…For seizing the potential of serious games, the RAGE project—funded by the Horizon-2020 Programme of the European Commission—will make available an interoperable set of advanced technology components (software assets) that support game studios at serious game development. …”
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    Model development based on small-sided games for the national football development program in Malaysia by Zulakbal Abd Karim, Thariq Khan Azizuddin Khan, Norhazira Abdul Rahim, Muhammad Muqri Aiman, Rajkumar Krishnan Vasanthi, Ali Nadzalan, Amin Akbar

    Published 2025-01-01
    “…Results: The findings of this study indicate that coaching presents four steps of small-sided games implementation in the National Football Development Programme namely Implementation, Improvement, Re-implementation and Modification. …”
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    A Game-Based Virtualized Reality Approach for Simultaneous Rehabilitation of Motor Skill and Confidence by Alasdair G. Thin

    Published 2012-01-01
    “…Virtualized reality games offer highly interactive and engaging user experience and therefore game-based approaches (GBVR) may have significant potential to enhance clinical rehabilitation practice as traditional therapeutic exercises are often repetitive and boring, reducing patient compliance. …”
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    Edukacyjne walory gry "Minecraft". Analiza narracji uczniów i edukatorów by Dorota Zaworska-Nikoniuk

    Published 2020-03-01
    “…This paper shows the educational aspects of video game Minecraft in primary education. It is based on a systematic review and interviews conducted with fourteen players of the aforementioned game as well as an analysis of interviews with the creator of Young Programmer Academy and an educator of an IT class. …”
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    User Experiences from L2 Children Using a Speech Learning Application: Implications for Developing Speech Training Applications for Children by Maria Uther, Anna-Riikka Smolander, Katja Junttila, Mikko Kurimo, Reima Karhila, Seppo Enarvi, Sari Ylinen

    Published 2018-01-01
    “…We also tested their perception of sound quality and compared reactions of game and nongame-based versions of the application. …”
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    Ecotourisme et parcs naturels : innovations et contradictions sud-africaines, le cas de HIP (Hluhluwe-Imfolozi Park) by Fabrice Folio, Anaëlle Derroisne

    Published 2021-08-01
    “…As one of the oldest game reserves in austral Africa, the Hluhluwe-Imfolozi Park (HIP), set in the heart of the KwaZulu-Natal province, has become a south-african example as a conservation sanctuary involved in ecotourism practices. …”
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    DomeVR: Immersive virtual reality for primates and rodents. by Katharine A Shapcott, Marvin Weigand, Mina Glukhova, Martha N Havenith, Marieke L Schölvinck

    Published 2025-01-01
    “…To tackle this challenge, we created DomeVR, an immersive VR environment built using Unreal Engine 4 (UE4). UE4 is a powerful game engine supporting photo-realistic graphics and containing a visual scripting language designed for use by non-programmers. …”
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    A Flexible Framework Integrating Digital and Social Competences in Vocational Education Across Diverse Contexts by María José Hernández-Serrano, Joe Cullen, Barbara Jones, Noelia Morales Romo

    Published 2025-01-01
    “…The flexible framework and 26 competences were tested with 358 VET teachers using three evaluation tools (self-assessment survey, game-quiz scores, and programme satisfaction survey). …”
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    Digital cognitive training in children with attention-deficit/hyperactivity disorder: a study protocol of a randomised controlled trial by Sally Richmond, Hannah Kirk, Kim Cornish, Mark A Bellgrove, Tori Gaunson, Meg Bennett

    Published 2022-06-01
    “…Participants will be randomly allocated to either an adaptive, digital game-based (1) attention training programme (intervention) or (2) a numeracy programme (control). …”
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    Leisure activities of young drug users and non-drug users: association with five personality factors by B. O. Bazyma, O. O. Serdiuk

    Published 2023-09-01
    “…Two factors related to computer game playing have also been identified such as “psychopathic gaming behaviour” and “neurotic gaming behaviour”. …”
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    Serological Survey of Foot-and-Mouth Disease Virus in Buffaloes (Syncerus caffer) in Zambia by T. K. W. Sikombe, A. S. Mweene, John Muma, C. Kasanga, Y. Sinkala, F. Banda, M. Mulumba, E. M. Fana, C. Mundia, M. Simuunza

    Published 2015-01-01
    “…Therefore livestock reared at interface with the game parks should be included in all routine FMDV vaccination programmes.…”
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    Computational thinking in the context of higher education: Analytical review by E. K. Khenner

    Published 2024-02-01
    “…The results of this study can be used in the design of programmes for develop­ing computational thinking and digital competencies of university students.…”
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    INNOVATIVE METHODS OF TEACHING HISTORY AT MODERN UNIVERSITIES by A. Yu. Suslov, M. V. Salimgareev, Sh. S. Khammatov

    Published 2017-12-01
    “…Learning objectives can be solved by means of a complex of the following innovative pedagogical technologies: problem-based, design and game methods that stimulate cogitative activity of students; dialogue (interactive) forms of training (case-study, debate, discussion) that promote mutual understanding between a teacher and a student, joint solution of educational tasks, and acquisition of positive communicative skills among students. …”
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    Improving education for incarcerated children and young people: policy recommendations from three transnational projects in Europe by Adeela ahmed Shafi

    Published 2024-12-01
    “…This is done by (re)engaging them with education and learning on entry, using the authentic inquiry methodology, developing social and emotional competencies through the active games and sport programme, followed by a tailored Skils4Life Curriculum preparing them for transition back into communities.…”
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    Injury by regions seen in greco-roman freestyle wrestling by Rustam Akhmedov, Bilal Demırhan, İbrahim Cıcıoglu, Kanat Canuzakov, Mehmet Turkmen, Mehmet Gunay

    Published 2016-12-01
    “…By transferring the data obtained to SPSS 15 programme average, frequency and percentage were analyzed. …”
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