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An Integrated Approach of Video Game Therapy<sup>®</sup>: A Case Study
Published 2025-01-01“…The theoretical basis on which the study presented is based is Video Game Therapy<sup>®</sup>. This approach uses commercial video games, which are generally free or available at a relatively low cost. …”
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Playing rogues
Published 2024-12-01“… This article explores how video games, with no apparent connection to the literary rogue, still articulate Picaresque episodes and simulate Picaresque experiences through their intended gameplay and worldbuilding. …”
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Rotation errors in path integration are associated with Alzheimer’s disease tau pathology: a cross-sectional study
Published 2025-02-01“…We fitted linear mixed models to predict the path integration performances according to amyloid status or tau pathology in the medial temporal lobal, adjusting for age, gender, cognitive status, education, and video game experience. We decomposed the error into rotation and distance errors. …”
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Extension du champ télécinématographique de la science-fiction. The Mandalorian (Disney+)
Published 2022-06-01“…Going beyond the expected constraints of a monomedia seriality largely based on an expected return of the characters or the variation of a plot from the cinematographic pilot, the Disney + series are rooted in shared universes and therefore transfictional (Saint-Gelais, 2011) much broader by bringing together narrative information given on other media (video games, animation, comics, etc.) that they absorb and claim. …”
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