Suggested Topics within your search.
Suggested Topics within your search.
-
1101
Utilizing Digital Technology for Character Development in Early Childhood Education: A Scoping Review
Published 2024-10-01“…The findings show that the applied digital technologies are divided into two types: audiovisual and visual. Through the perspective of Early Childhood Education for Sustainability (ECEfs), the use of digital technology has been proven effective in stimulating children's character, with the character composition of self-respect (31%), respect for others (38%), and respect for the environment (31%). …”
Get full text
Article -
1102
Revitalization of Sundanese Language in Elementary Education Through Culinary Thematic Board Game Design
Published 2025-07-01“…The findings of this study indicate that, based on the analysis of six design aspects (user, material, dimensions, visual, functional, and operational), Ngagigit Sunda is notably superior and has great potential for development as an educational learning tool to enhance motivation and understanding of the Sundanese language among children aged 9–12 years, compared to similar products that are purely entertainment-based without local educational content.…”
Get full text
Article -
1103
Acmeological principles of formation dynamic of physical education specialists’ acmeological competence activities’ component
Published 2016-10-01“…Purpose: to determine characteristics of archeological competence’s activities component formation in physical education specialists and find correlation of its components. …”
Get full text
Article -
1104
Virtual Reality, Augmented Reality, and Mixed Reality in Experiential Learning: Transforming Educational Paradigms
Published 2025-02-01“…Virtual reality (VR), augmented reality (AR), and mixed reality (MR) have impacts on experiential learning, redefining educational paradigms through immersive and interactive environments. …”
Get full text
Article -
1105
OSCEai dermatology: augmenting dermatologic medical education with Large Language Model GPT-4
Published 2025-08-01“… Implication Statement OSCEai Dermatology demonstrates how large language models (LLMs) like GPT-4 can be integrated into medical education to enhance trainees’ history taking and management skills in an OSCE-like format, including in visual-based specialties like dermatology. …”
Get full text
Article -
1106
-
1107
The Knee-SCHOOL: a brief patient-centered multidisciplinary educational program for knee osteoarthritis
Published 2025-01-01“…Study measures included demographic data (age, sex, and educational level), pain duration (years), pain intensity (visual analogue scale), affected knee (right, left, or both knees), comorbidities (presence of hypertension, diabetes, and hypercholesterolemia), Body Mass Index (BMI), Bristol Stool Scale, Adapted Healthy Eating Index (AHEI), bioelectrical impedance, daytime sleepiness, and the impact of the KOA on pain, symptoms, activities of daily living, recreation, and quality of life. …”
Get full text
Article -
1108
How is ethnopedagogy-based education implemented? (A case study on the heritage of batik in Indonesia)
Published 2025-12-01Get full text
Article -
1109
Assessment of university students’ technology imagination: Scale development, measurement invariance, and educational application
Published 2025-07-01“…The results show: (1) The TIS includes 20 items with four factors (connectivity, transcendence, possibility, and technology utilization), demonstrating good reliability and validity. (2) Measurement invariance analysis confirmed the applicability of the TIS to both GHE and HTVE educational tracks. In the dimension of technology utilization, GHE scores significantly higher than HTVE, but there is no significant difference in connectivity, transcendence, and possibility. (3) PR values and radar charts visualize individual students’ performance across the four dimensions of technology imagination. …”
Get full text
Article -
1110
A Study on Differences in Educational Method to Periodic Inspection Work of Nuclear Power Plants
Published 2024-09-01Get full text
Article -
1111
Assessing the influence of multimedia instruction on knowledge transfer in higher education: Multimodal learning experiences
Published 2024-12-01“…The study advocates for the strategic integration of visual and interactive elements in education, urging universities to embrace multimedia for optimal instructional outcomes and preparing students for modern world complexities, offering valuable insights for educators, instructional designers, and policymakers.…”
Get full text
Article -
1112
Application of intelligent translation system based on machine translation in English education curriculum reform
Published 2025-07-01“…Abstract In order to improve the effect of English education curriculum reform, this paper combines the intelligent translation system based on machine translation to conduct research on English education curriculum reform. …”
Get full text
Article -
1113
Evaluation and spatiotemporal evolution of veterinary talent competitiveness: a new perspective of veterinary education
Published 2024-11-01“…IntroductionImproving the quantity and quality of veterinary talent cultivation is an urgent issue to address in current veterinary education and is key to enhancing veterinary talent competitiveness. …”
Get full text
Article -
1114
Antiparasitic Pharmacology Goes to the Movies: Leveraging Generative AI to Create Educational Short Films
Published 2025-03-01“…Notably, students preferred CCNs for their storytelling, visuals, and interactive elements. This study underscores the potential of CCNs as a supplementary educational tool, and suggests the potential for broader applications across other medical disciplines outside of antiparasitic pharmacology. …”
Get full text
Article -
1115
Learning the Value of Character Education from Indonesian Animation Series: Adit & Sopo Jarwo
Published 2024-04-01“…Based on the research that has been carried out, the results and conclusions are obtained that the Indonesian Animation series Adit & Sopo Jarwo has character education value, namely the mutual cooperation character in the episode "Serunya Kerja Bakti dan Tamasya Bersama" and the independent character in the episode "Bunda Pergi Adel Mandiri", so that the Indonesian Animation series Adit & Sopo Jarwo can be used as audio visual media to instill the character of mutual cooperation and independence in elementary school students. …”
Get full text
Article -
1116
AI-Based Linguistic Frameworks for Monitoring Physical Health, Sports Performance, and Educational Contexts
Published 2025-01-01“…The resulting insights enrich understandings of the workings of semantic computing architectures in experiences of personalized health diagnostics and intelligent educational environments.…”
Get full text
Article -
1117
Mapping the research landscape of game-centred approaches in physical education: a bibliometric analysis
Published 2025-07-01“… Background: Game-Centred Approaches (GCAs) have gained prominence in Physical Education (PE) for their potential to enhance student engagement, motivation, and learning outcomes. …”
Get full text
Article -
1118
Organizational change in higher education institutions: thematic mapping of the literature and future research agenda
Published 2025-08-01“…Abstract This article presents a comprehensive integrative review of Higher Education Institutions (HEIs) and organizational change, an analysis crucial for understanding the evolution of these concepts. …”
Get full text
Article -
1119
Seismic Vulnerability Assessment of Reinforced Concrete Educational Buildings Using Machine Learning Algorithm
Published 2024-01-01“…The main objective of this paper is to assess the vulnerability of reinforced concrete (RC) educational buildings in Dhaka city to seismic activity by utilizing machine learning (ML) algorithms. …”
Get full text
Article -
1120
A Multimodal Neurophysiological Approach to Evaluate Educational Contents in Terms of Cognitive Processes and Engagement
Published 2025-05-01“…Results: Our findings indicate that video-based learning materials, particularly educational videos with visual enhancements, elicited higher engagement and lower cognitive load compared to text-based learning. …”
Get full text
Article