Showing 1,101 - 1,120 results of 4,696 for search 'education visualization', query time: 0.14s Refine Results
  1. 1101

    Utilizing Digital Technology for Character Development in Early Childhood Education: A Scoping Review by Jumiatmoko, Muthmainah, Aprinalistria

    Published 2024-10-01
    “…The findings show that the applied digital technologies are divided into two types: audiovisual and visual. Through the perspective of Early Childhood Education for Sustainability (ECEfs), the use of digital technology has been proven effective in stimulating children's character, with the character composition of self-respect (31%), respect for others (38%), and respect for the environment (31%). …”
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  2. 1102

    Revitalization of Sundanese Language in Elementary Education Through Culinary Thematic Board Game Design by Gricelda Khalilah Fatmanto, Martiyadi Nurhidayat, Nurul Fitriana Bahri

    Published 2025-07-01
    “…The findings of this study indicate that, based on the analysis of six design aspects (user, material, dimensions, visual, functional, and operational), Ngagigit Sunda is notably superior and has great potential for development as an educational learning tool to enhance motivation and understanding of the Sundanese language among children aged 9–12 years, compared to similar products that are purely entertainment-based without local educational content.…”
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  3. 1103

    Acmeological principles of formation dynamic of physical education specialists’ acmeological competence activities’ component by T.Hr. Dereka

    Published 2016-10-01
    “…Purpose: to determine characteristics of archeological competence’s activities component formation in physical education specialists and find correlation of its components. …”
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  4. 1104

    Virtual Reality, Augmented Reality, and Mixed Reality in Experiential Learning: Transforming Educational Paradigms by Horace T. Crogman, Victor D. Cano, Edlyn Pacheco, Rohan B. Sonawane, Reza Boroon

    Published 2025-02-01
    “…Virtual reality (VR), augmented reality (AR), and mixed reality (MR) have impacts on experiential learning, redefining educational paradigms through immersive and interactive environments. …”
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  5. 1105

    OSCEai dermatology: augmenting dermatologic medical education with Large Language Model GPT-4 by Ye-Jean Park, Eddie Guo, Muskaan Sachdeva, Bryan Ma, Sara Mirali, Brian Rankin, Nikki Nathanielsz, Abrahim Abduelmula, Tatiana Lapa, Mehul Gupta, Trevor Champagne

    Published 2025-08-01
    “… Implication Statement OSCEai Dermatology demonstrates how large language models (LLMs) like GPT-4 can be integrated into medical education to enhance trainees’ history taking and management skills in an OSCE-like format, including in visual-based specialties like dermatology. …”
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  6. 1106
  7. 1107

    The Knee-SCHOOL: a brief patient-centered multidisciplinary educational program for knee osteoarthritis by Denise Vianna Machado Ayres, Sabrina Saemy Tome Uchiyama, Andréa Oliveira Prates, Rosana Aparecida Freitas Lopes, Antenor Bispo Santos Silva, Denise Rodrigues Tsukimoto, Rosimeire Alves Amorim, Taynah Souza Ribeiro, Artur Cesar Aquino Santos, André Tadeu Sugawara, André Tadeu Sugawara, Marcos Montagnini, Linamara Rizzo Battistella, Linamara Rizzo Battistella, Marta Imamura, Marta Imamura

    Published 2025-01-01
    “…Study measures included demographic data (age, sex, and educational level), pain duration (years), pain intensity (visual analogue scale), affected knee (right, left, or both knees), comorbidities (presence of hypertension, diabetes, and hypercholesterolemia), Body Mass Index (BMI), Bristol Stool Scale, Adapted Healthy Eating Index (AHEI), bioelectrical impedance, daytime sleepiness, and the impact of the KOA on pain, symptoms, activities of daily living, recreation, and quality of life. …”
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  8. 1108
  9. 1109

    Assessment of university students’ technology imagination: Scale development, measurement invariance, and educational application by Shu-HsuanChang, Kun-Chou Liao, I-Cheng Lin, Tsung-Han Tsai, Pei-Ling-Chien and Po-Jen Kuo

    Published 2025-07-01
    “…The results show: (1) The TIS includes 20 items with four factors (connectivity, transcendence, possibility, and technology utilization), demonstrating good reliability and validity. (2) Measurement invariance analysis confirmed the applicability of the TIS to both GHE and HTVE educational tracks. In the dimension of technology utilization, GHE scores significantly higher than HTVE, but there is no significant difference in connectivity, transcendence, and possibility. (3) PR values and radar charts visualize individual students’ performance across the four dimensions of technology imagination. …”
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  10. 1110
  11. 1111

    Assessing the influence of multimedia instruction on knowledge transfer in higher education: Multimodal learning experiences by Daigo Bernadetha Haule, Thanaa Shaker, Godfrey Yohanes Nkwera

    Published 2024-12-01
    “…The study advocates for the strategic integration of visual and interactive elements in education, urging universities to embrace multimedia for optimal instructional outcomes and preparing students for modern world complexities, offering valuable insights for educators, instructional designers, and policymakers.…”
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  12. 1112

    Application of intelligent translation system based on machine translation in English education curriculum reform by Shan Guo

    Published 2025-07-01
    “…Abstract In order to improve the effect of English education curriculum reform, this paper combines the intelligent translation system based on machine translation to conduct research on English education curriculum reform. …”
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  13. 1113

    Evaluation and spatiotemporal evolution of veterinary talent competitiveness: a new perspective of veterinary education by Xianhang Xu, Mohd Anuar Arshad, Yugang Jian, Arshad Mahmood, Mengdie Dong

    Published 2024-11-01
    “…IntroductionImproving the quantity and quality of veterinary talent cultivation is an urgent issue to address in current veterinary education and is key to enhancing veterinary talent competitiveness. …”
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  14. 1114

    Antiparasitic Pharmacology Goes to the Movies: Leveraging Generative AI to Create Educational Short Films by Benjamin Worthley, Meize Guo, Lucas Sheneman, Tyler Bland

    Published 2025-03-01
    “…Notably, students preferred CCNs for their storytelling, visuals, and interactive elements. This study underscores the potential of CCNs as a supplementary educational tool, and suggests the potential for broader applications across other medical disciplines outside of antiparasitic pharmacology. …”
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  15. 1115

    Learning the Value of Character Education from Indonesian Animation Series: Adit & Sopo Jarwo by Viviani Nurmala, Sujarwo, Aprilia Tina Lidyasari, Ikhlasul Ardi Nugroho, Banu Setyo Adi, Sekar Purbarini Kawuryan

    Published 2024-04-01
    “…Based on the research that has been carried out, the results and conclusions are obtained that the Indonesian Animation series Adit & Sopo Jarwo has character education value, namely the mutual cooperation character in the episode "Serunya Kerja Bakti dan Tamasya Bersama" and the independent character in the episode "Bunda Pergi Adel Mandiri", so that the Indonesian Animation series Adit & Sopo Jarwo can be used as audio visual media to instill the character of mutual cooperation and independence in elementary school students. …”
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  16. 1116

    AI-Based Linguistic Frameworks for Monitoring Physical Health, Sports Performance, and Educational Contexts by Rakhimov Vladimir, Saidnazarov Ulugbek, Mustafaev Ispandiyar

    Published 2025-01-01
    “…The resulting insights enrich understandings of the workings of semantic computing architectures in experiences of personalized health diagnostics and intelligent educational environments.…”
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  17. 1117

    Mapping the research landscape of game-centred approaches in physical education: a bibliometric analysis by Maulidin, Herman Syah

    Published 2025-07-01
    “… Background: Game-Centred Approaches (GCAs) have gained prominence in Physical Education (PE) for their potential to enhance student engagement, motivation, and learning outcomes. …”
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  18. 1118

    Organizational change in higher education institutions: thematic mapping of the literature and future research agenda by Rashed A Alzahmi, Raihan Taqui Syed, Dharmendra Singh, Tahseen Anwer Arshi, Safa Veeran Kutty

    Published 2025-08-01
    “…Abstract This article presents a comprehensive integrative review of Higher Education Institutions (HEIs) and organizational change, an analysis crucial for understanding the evolution of these concepts. …”
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  19. 1119

    Seismic Vulnerability Assessment of Reinforced Concrete Educational Buildings Using Machine Learning Algorithm by Tapan Kumar, Mohammad Al Amin Siddique, Raquib Ahsan

    Published 2024-01-01
    “…The main objective of this paper is to assess the vulnerability of reinforced concrete (RC) educational buildings in Dhaka city to seismic activity by utilizing machine learning (ML) algorithms. …”
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  20. 1120

    A Multimodal Neurophysiological Approach to Evaluate Educational Contents in Terms of Cognitive Processes and Engagement by Vincenzo Ronca, Pietro Aricò, Luca Tamborra, Antonia Biagi, Gianluca Di Flumeri

    Published 2025-05-01
    “…Results: Our findings indicate that video-based learning materials, particularly educational videos with visual enhancements, elicited higher engagement and lower cognitive load compared to text-based learning. …”
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