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  1. 1

    INCREASING STUDENTS’ VOCABULARY ACQUISITION BY MASTER AND MASTERY CARDS GAME by Venolia Sahrin, Mulyadi Hasan

    Published 2019-02-01
    “… The objective of this research is to explain how the Master and Mastery cards game improves students’ vocabulary acquisition and participation learning process of applying Master and Mastery cards game in teaching vocabulary for tenth-grade students of a vocational school. …”
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  2. 2

    The Effect of a Card Game upon Achievements within Medical Terms Topic: MedTerm Game by Tugce Gunter, Dilek Karaman

    Published 2022-08-01
    “…The study was attempted to determine the efficiency of the card game named ‘MedTerm’ upon the students’ achievements of the medical terms. …”
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  3. 3

    Dynamic Analysis of Retailers’ Paid Membership Strategy by Lina Xu, Zhiqing Meng

    Published 2021-01-01
    “…Paid membership system has attracted more and more attention from retailers because of its advantages in improving customer loyalty, increasing repeat purchases and corporate cash flow in the short term, and collecting consumption data conveniently. In the fierce competition environment, it is an interesting topic whether the paid membership card can be accepted by the customers as soon as possible. …”
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  4. 4

    Impact of a Visual-Auditory-Kinesthetic Model-Based Educational Package on Knowledge Regarding Stroke Among Security Guards in a Tertiary Care Teaching Hospital by Parul, Latha Venkatesan, Achal Srivastava, Manju AK Rajora

    Published 2025-01-01
    “…The educational package included researcher-developed videos on risk factors and management of stroke, a poster on Act FAST, and a card game on symptoms of stroke. Paired t-test was used to compare the means of knowledge score before and after intervention. …”
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  5. 5

    Mobile-Commerce Usage Challenges among University Students in Uganda: A Case of Kabale University. by Phelix, Businge Mbabazi, Micheal, Tamale, Patricia, Kyomugisha

    Published 2020
    “…The results further showed that music, gaming and banking were most frequently accessed mobile services online however Cost of maintaining operating Internet, Preference for 'feel and touch' features of products, Security Challenges, Slow speed of the Internet, Lack of Credit Cards and Payment Systems were cited among the key challenges though skilled manpower was not a challenge to students. …”
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