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    Immersion in Computer Games: The Role of Spatial Presence and Flow by David Weibel, Bartholomäus Wissmath

    Published 2011-01-01
    “…Thus, we empirically examined the relationship between presence and flow in the context of a computer role-playing game (𝑁=70), a racing game (𝑁=120), and a jump and run game (𝑁=72). …”
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