Showing 1 - 8 results of 8 for search 'Video game writing', query time: 0.05s Refine Results
  1. 1

    Encouraging Positive Youth Video Game Activities by Rosemary V. Barnett

    Published 2005-12-01
    “…Youth recreation has merged with media to include video games, music downloading, and interactive websites, in many cases replacing traditional youth activities, such as basketball, swimming, or other outdoor recreation. …”
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  2. 2

    Encouraging Positive Youth Video Game Activities by Rosemary V. Barnett

    Published 2005-12-01
    “…Youth recreation has merged with media to include video games, music downloading, and interactive websites, in many cases replacing traditional youth activities, such as basketball, swimming, or other outdoor recreation. …”
    Get full text
    Article
  3. 3

    Neural networks utilization in the video game industry by V. V. Godin, A. E. Terekhova, D. N. Bulatov, I. А. Zaremba

    Published 2024-10-01
    “…The scope of the video game industry and the use of neural networks in it have been studied. …”
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  4. 4

    Parler de son vécu à travers la création vidéoludique : une étude du jeu Dys4ia by Rémy Sohier

    Published 2018-10-01
    “…The subject treated, as well as the approach of the writing of the lived experience in video game, make this creation an atypical case at the crossroads of several subversive tendencies regard to the media. …”
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  6. 6

    La langue, matière à machines by Pierre Thévenin, Emmanuel Ducourneau, Anthony Stavrianakis

    Published 2024-12-01
    “…Our experimental method involves building a machine, based on the upcycling of a video game terminal. We describe its genesis and show how its design reflects, in turn, four “material planes” of a poem by Bernard Heidsieck, and a dual topological series of images by Francis Palanc, pertaining to the possible and impossible relations between signifiers.…”
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  7. 7

    PlayPhrase.Me: A multimedia corpus for foreign language education by Ibrahim Halil Topal

    Published 2025-01-01
    “…., Drops: Language Learning Games for vocabulary), websites (e.g., SpanishDict for Spanish dictionary and grammar), and reference tools (e.g., Grammarly for writing assistance). …”
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  8. 8

    À quoi pensent les archives de la jouabilité? by Hugo Montembeault, Simon Dor

    Published 2018-10-01
    “…How players’ archival practices allow us to reevaluate the historiography of video games? In order to explore and undertake the challenges that represent a videogame history developed from the perspective of players, this article consolidates a micro-historical method called a « history of gameplay ».…”
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