Showing 1 - 20 results of 40 for search 'Video game remake~', query time: 4.80s Refine Results
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    LEARNING ABOUT REFUGEE LIFE WITH EDUCATIONAL VIDEO GAMES by Elena Shliakhovchuk

    Published 2023-12-01
    “…The study illustrates that by putting players in the shoes of struggling characters, video games could make learning about these topics more engaging and, as a result, more accessible and appealing to a wider audience, including non-gamers and people previously disinterested in the topic. …”
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    An Integrated Approach of Video Game Therapy<sup>®</sup>: A Case Study by Maura Crepaldi, Francesco Bocci, Marcello Sarini, Andrea Greco

    Published 2025-01-01
    “…The theoretical basis on which the study presented is based is Video Game Therapy<sup>®</sup>. This approach uses commercial video games, which are generally free or available at a relatively low cost. …”
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    Interacting with the Past: Historical Sciences and Historical Games by David Černín

    Published 2024-12-01
    “…It is argued that what makes video games historical is their complex relation to the ongoing historical discourse.…”
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    Action Video Game Experience Related to Altered Large-Scale White Matter Networks by Diankun Gong, Weiyi Ma, Jinnan Gong, Hui He, Li Dong, Dan Zhang, Jianfu Li, Cheng Luo, Dezhong Yao

    Published 2017-01-01
    “…With action video games (AVGs) becoming increasingly popular worldwide, the cognitive benefits of AVG experience have attracted continuous research attention over the past two decades. …”
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    Parler de son vécu à travers la création vidéoludique : une étude du jeu Dys4ia by Rémy Sohier

    Published 2018-10-01
    “…The subject treated, as well as the approach of the writing of the lived experience in video game, make this creation an atypical case at the crossroads of several subversive tendencies regard to the media. …”
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    Polymorphic variants of the dopamine receptor gene <i>DRD2</i> (rs6277, rs1800497) in adolescents with problematic video game use by S. Yu. Tereshchenko, K. V. Afonicheva, I. V. Marchenko, M. V. Shubina, M. V. Smolnikova

    Published 2024-10-01
    “…An increasing incidence of addictive video gaming, as well as the overuse of the Internet, among the young population makes the current study of susceptibility factors, including the genetic component, relevant. …”
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    Video Game Engagement: A Passkey to the Intentions of Continue Playing, Purchasing Virtual Items, and Player Recruitment (3Ps) by null Laurence, Asep Hermawan, Innocentius Bernarto, Ferdi Antonio

    Published 2023-01-01
    “…People of all ages enjoy playing games, making online gaming a part of the modern lifestyle. …”
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    Triskelion—In Pursuit of Proficiency Through Immersive Gameplay by Victor Winter

    Published 2025-01-01
    “…As technology advances, interest in video games is extending to broader audiences. This makes gamification as a mechanism for improving educational outcomes increasingly attractive. …”
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    MovieRemix: Having Fun Playing with Videos by Nicola Dusi, Maria Federico, Marco Furini

    Published 2011-01-01
    “…Motivated by the large success of the gaming market, we propose a novel game and an architecture to make the remix process a pleasant and stimulating gaming experience. …”
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    Optimizing Scanning in Youth Female Football: The Role of Verbal Instructions by Mirjam Hintermann, Michael Romann, Dennis Lüdin, Wolfgang Taube, Jörg Fuchslocher

    Published 2025-01-01
    “…Verbal instructions, such as ‘check your shoulder’ or ‘head up’, are commonly used to encourage scanning during practice sessions and games (Pulling et al., 2018), however, their specific impact on scanning behavior and subsequent performance remains unclear. …”
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    Digital Games as Safe Places: The Case of Animal Crossing by Ferreira Cátia, Ganito Carla, Gonçalves Soraia

    Published 2025-01-01
    “…The article addresses the function of video games as safe spaces using a mixed-methods approach, emphasizing the role played during the pandemic and using Animal Crossing as an example. …”
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    Comment le jeu vidéo pense l’expérience du milieu urbain by Christophe Duret

    Published 2018-10-01
    “…Spatial dimension of video game was discussed extensively within game studies, but the representation of the experience of places and milieus remains relatively unexplored so far. …”
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    A Parallel Approach to Generate Sports Highlights from Match Videos Using Artificial Intelligence by Arjun Sivaraman, Tarun Kannuchamy, Anmol Anand, Shivam Dheer, Devansh Mishra, Narayanan Prasanth, S. P. Raja

    Published 2024-12-01
    “…This would benefit not only the broadcast industry but also sports fans who are looking for a quick and engaging way to catch up on the latest games. The objective of the paper is to develop an AI model that automates the process of sports highlight generation by taking a match video as input and returning the highlights of the game. …”
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    Game Theory Modelling for Vehicle U-Turn Behavior and Simulation Based on Cellular Automata by WenJing Wu, ZhiKang Liang, QingYu Luo, FangWu Ma

    Published 2018-01-01
    “…In order to analyze the effect of U-turn vehicle on traffic performance, the work develops a game theory-based description of drivers’ interactions in U-turn scene, considering the decision-making uncertainty. …”
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