Showing 1 - 6 results of 6 for search 'Video game producer', query time: 0.16s Refine Results
  1. 1

    How Color Properties Can Be Used to Elicit Emotions in Video Games by Erik Geslin, Laurent Jégou, Danny Beaudoin

    Published 2016-01-01
    “…Our theory, widely supported by substantial literature, is that the chromatic stimuli intensity, brightness, and saturation of a video game environment produce an emotional effect on players. …”
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    Article
  2. 2

    Do Motion Controllers Make Action Video Games Less Sedentary? A Randomized Experiment by Elizabeth J. Lyons, Deborah F. Tate, Dianne S. Ward, Kurt M. Ribisl, J. Michael Bowling, Sriram Kalyanaraman

    Published 2012-01-01
    “…Sports- and fitness-themed video games using motion controllers have been found to produce physical activity. …”
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  3. 3

    CYBERPUNK – GAME – POETRY: Rostislav Amelin’s “SimStab” by Daniil Leiderman, Mark Lipovetsky

    Published 2024-10-01
    “… The article discusses “SimStab” [Simulator of Stability], a poetic performance by a young Russian poet, Rostislav Amelin, as an effective hybrid of the innovative poetry, video game, and the cyberpunk genre models. The interaction of these components produces strong, yet not necessarily obvious political over-tones, testing the limits of the audience’s (or readers’, or players’) agency. …”
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  4. 4

    Desain Media Pembelajaran dengan Model Problem-based Learning dan Gamitifikasi untuk Materi Bangun Ruang Tingkat SMK Berbasis Virtual Rality by Admi Rut Sinana, Herman Tolle, Fitra Abdurrachman Bachtiar

    Published 2022-02-01
    “…In addition, this study also uses a gamification model which is the use of elements in games or video games with the aim of inspiring and motivating students in the learning process so as to help build engagement with the learning process. …”
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    Article
  5. 5

    Digital Games as Safe Places: The Case of Animal Crossing by Ferreira Cátia, Ganito Carla, Gonçalves Soraia

    Published 2025-01-01
    “…The article addresses the function of video games as safe spaces using a mixed-methods approach, emphasizing the role played during the pandemic and using Animal Crossing as an example. …”
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    Article
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