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    Improving the Utility, Safety, and Ethical Use of a Passive Mood-Tracking App for People With Bipolar Disorder Using Coproduction: Qualitative Focus Group Study by Laurence Astill Wright, Matthew Moore, Stuart Reeves, Elvira Perez Vallejos, Richard Morriss

    Published 2025-02-01
    “… BackgroundCoproduction with users of new digital technology, such as passive mood monitoring, is likely to improve its utility, safety, and successful implementation via improved design and consideration of how such technology fits with their daily lives. …”
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    Construction and effect of interactive teaching methods in the college badminton classroom using fuzzy-assisted virtual reality modeling: a case study in Chinese universities by Yinghao Li, Mohd Jawis

    Published 2024-06-01
    “…This study examines the advantages and disadvantages of utilizing fuzzy-assisted  VR to teach badminton in PE classes and the difficulties and solutions teachers have found for these issues through a neural network. …”
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