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Effectiveness of health promotion utilizing word puzzle games in enhancing older adults' knowledge and attitudes regarding hypertension management
Published 2025-01-01“…An effective health promotion, such as word puzzle games, needs to be developed. Word-based puzzle games can serve as engaging health promotion tools to improve hypertension-related health behaviors among older adults and enhance their cognitive abilities. …”
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Improving primary school children's motor skills: a physical education approach using circuit games with auditory sequencing
Published 2025-02-01“…A total of 40 fourth-grade students from three elementary schools in Bojonegoro were selected through a purposive sampling technique. …”
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Se baigner à nouveau dans la Seine : l’héritage promis par les Jeux olympiques et paralympiques de Paris 2024
Published 2021-12-01“…In this article, we analyse how bathing practices and facilities have been a part of a long history in Île-de-France and have never totally disappeared despite their decline in the second half of the 20th century. …”
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Jogos Olímpicos de Verão de 2020
Published 2021-11-01“…This article aims to present, cartographically and textually, aspects related to the Summer Olympic Games (Tokyo 2020), seen from a geographical and, to a certain extent, geopolitical perspective (see the participation of the "3 Chinas", which drew attention to economic, diplomatic and national disputes at stake).We highlight and problematize certain aspects that are subject to regional analysis and that go beyond the limits of sports and may easily go unnoticed by a large part of the public who attended the mega-event.The proposal aimed to give equal emphasis (equal weights) to the cartographic visual language and the textual analytical language. …”
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A Difference-Index Based Ranking Bilinear Programming Approach to Solving Bimatrix Games with Payoffs of Trapezoidal Intuitionistic Fuzzy Numbers
Published 2013-01-01“…In this method, we define the value index and ambiguity index for a TrIFN and propose a new order relation of TrIFNs based on the difference index of value index to ambiguity index, which is proven to be a total order relation. Hereby, we introduce the concepts of solutions of TrIFN bimatrix games and parametric bimatrix games. …”
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Decision-Making of a Dual-Channel Closed-Loop Supply Chain in the Context Government Policy: A Dynamic Game Theory
Published 2020-01-01“…To analyze the effect of government reward-penalty policies (RPPs) on the decisions of a dual-channel closed-loop supply chain (CLSC), this paper endogenizes government decision variables to maximize social welfare and builds four decision-making models (without RPP, with carbon emission RPP, with recycling amount RPP, and with double RPP) by using a Stackelberg dynamic game between the government and supply chain members. …”
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Acute Effects of the French Contrast Method and Post Activation Potentiation on 3 × 3 Basketball Game Demands and Thermal Asymmetry Responses
Published 2025-01-01“…The results revealed that FCM and PAP did not significantly differ in internal load; however, the significant highest total distance and distance in band 2 during the 3 × 3 basketball game was after the FCM. …”
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Clinical validation of an individualized auto-adaptative serious game for combined cognitive and upper limb motor robotic rehabilitation after stroke
Published 2025-01-01“…Objective The aim of this study is to clinically validate the dynamic difficulty adjustment (DDA) mechanism of ROBiGAME, a robot serious game designed for simultaneous rehabilitation of motor impairments and hemispatial neglect. …”
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Relationship between internet gaming disorder, interpersonal needs, loneliness, and depression among adolescents using a chain mediation model
Published 2024-11-01“…ObjectiveTo explore the relationships between internet gaming disorder (IGD), interpersonal needs, loneliness, and depression in adolescents through the construction of a chain mediation model, to clarify the underlying mechanisms of these associations, and to provid a theoretical basis for depression prevention and intervention.MethodsBased on the data of the 7th Population Census, using convenient sampling method 1 106 adolescents aged between 10‒19 years in South China (176), North China (147), Central China (332), and East China (451) were selected to conduct a cross-sectional survey, with a ratio of 1∶1∶1.5∶2.5. …”
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(Re)producing orientalism
Published 2024-12-01“…By taking a theoretical and technological understanding of reskins, I argue that reskinned games, as a form of industrial mimicry, while an important aspect of standardized game production, can also serve as means of subversion against seemingly totalizing control of the US-dominated app economy. …”
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Longitudinal Associations Between Sleep Disturbance Trajectories and Internet Gaming Disorder Mediated by Self-Control: A Six-Wave Longitudinal Investigation
Published 2025-01-01“…Hongping Liu,* Xiaofei Qiao,* Xuliang Shi College of Education, Hebei University, Baoding, Hebei Province, 071002, People’s Republic of China*These authors contributed equally to this workCorrespondence: Xuliang Shi, Associate Professor at the College of Education, Hebei University, Baoding, 071002, People’s Republic of China, Email shixl163@163.comObjective: The present study aims to analyze the heterogeneous trajectories of sleep disturbance (SD) among college students and to examine whether self-control mediates the association between sleep disturbance trajectories and Internet gaming disorder (IGD).Methods: A total of 4352 students were initially invited to participate, and 4191 (Mage = 19.12, SD = 0.98; 46.9% females) students were included as valid respondents at the first time-point. …”
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Optimizing Scanning in Youth Female Football: The Role of Verbal Instructions
Published 2025-01-01“…Verbal instructions encouraged players to scan their environment to locate teammates, opponents, and free spaces relevant to the subsequent action. A total of 1867 game situations, defined as the period beginning 5 seconds before the first ball contact and ending when the ball was released through a subsequent action, were analyzed (Hintermann et al., 2024). …”
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Pengembangan dan Uji Kelayakan Media Pembelajaran 'Roket Terjun Islami' bagi Peserta Didik MI Kelas V
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The comparison of the effect of game and motion-based gross motor skills training programmes on the 4-5 year-old children's gross motor skills
Published 2014-10-01“…The study group totally consisted of 65 children including 22 ones (game) for the experimental group 1, 22 ones (movement) for the experimental group 2 and 21 ones for the control group, who went to the kindergarten in this study process. …”
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Research and implementation on college students internet addiction disorder and anti-addict system
Published 2014-10-01“…Based on the traffic analysis on Cernet2,a new discovery mechanism of games service provider IP address is proposed,including Boilerpipe text extraction algorithm and Stanford Chinese NLP,realize this new general method and computing architecture of college student internet addiction.Three kinds of Internet addiction behaviors-online games,video viewing and social networking sites visit,including the total hours spend,length of continuous addiction,frequency,selected time of addiction are analyzed.Concept of Internet addiction disorder index is proposed with quantization on the internet addiction disorder made through AHP.Finally,Internet addiction prevention system is designed and implemented.…”
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Japi 2.0, a gaming platform to stimulate cognitive and non-cognitive skills in early childhood: protocol for a pilot randomized controlled trial
Published 2025-01-01“…A total of six schools with low socio-economic status located in the city of Santiago, Chile, are expected to be recruited and randomized with 1:1 allocation. …”
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Effectiveness of a Virtual Reality Serious Video Game (The Secret Trail of Moon) for Emotional Regulation in Children With Attention-Deficit/Hyperactivity Disorder: Randomized Clin...
Published 2025-01-01“…Innovative complementary treatments, such as video games and virtual reality, have become increasingly appealing to patients. …”
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The internet gaming disorder and its associated factors among college students at Imam Mohammed Ibn Saud Islamic University, Riyadh, Saudi Arabia: A cross-sectional study
Published 2025-01-01“…Background: Internet gaming disorder (IGD) or video gaming has been considered by World Health Organization (WHO) and American Psychiatric Association (APA) as a disease. …”
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