Showing 41 - 60 results of 212 for search 'Totally Games', query time: 0.08s Refine Results
  1. 41

    The Effect of the Bamboozle Game on the Reading Ability of Seventh-Grade Students at SMP Muhammadiyah 1 Lubuklinggau by Anggara Ningsih, Iis Sujarwati

    Published 2025-01-01
    “… Purpose – This study examines the effect of the Bamboozle game on students’ reading ability, aiming to enhance engagement and comprehension through innovative and interactive learning methods. …”
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    Article
  2. 42

    Study of Gaming Disorder and Its Association with Depressive Disorder and Anxiety among Medical Students in India by Hanee Patel, Niraj Pandit, Rudra Patel, Ishita Gupta, Dhairya Jain, Shreya Katoch

    Published 2025-01-01
    “…Results: A total of 194 students were identified as current gamers, out of which 36 had gaming disorders based on DSM-5 diagnostic criteria for IGD from the current study sample. …”
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  3. 43

    Peer rejection and internet gaming disorder: the mediating role of relative deprivation and the moderating role of grit by Jingjing Li, Chang Wei, Jiachen Lu

    Published 2025-01-01
    “…BackgroundInternet Gaming Disorder (IGD) is a new behavioral addiction. …”
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  4. 44

    Impact of offensive-reward rules on young basketball players' performance during small-sided games. by Eduardo Abade, Bruno Figueira, Diogo Coutinho, Hugo Folgado, Catarina Moreira, Bruno Gonçalves

    Published 2025-01-01
    “…Players covered more distance for total (p< .001), low (p< .01) and moderate-speed distance (p< .05), and presented a higher game pace (p< .001) during the 3x3POINT-POSS than in the other conditions. …”
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  5. 45

    Effects of active video games on mental health among college students: a systematic review by Yue Zhao, Kim Geok Soh, Hazizi bin Abu Saad, Wenchao Rong, Cong Liu, Xinzhi Wang

    Published 2024-12-01
    “…The methodological quality of the included studies was evaluated using the PEDro scale. Results A total of 3471 articles were retrieved, of which 17 met the criteria inclusion. …”
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  6. 46
  7. 47

    Active games for increasing social and emotional competencies of young adults in probation system: a one-sample trial study in Izmir city in Turkiye by Inci Derya Yucel, Gorkem Yararbas

    Published 2024-12-01
    “…Results There was a significant difference between the scores at baseline and the mental wellbeing total and self-awareness scores of the offender individuals after the ActiveGames4Change intervention who had been exposed to the ActiveGames4Change program. …”
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  8. 48

    Effect of small sided handball game on aerobic capacity and repeated sprint ability of male handball players by Balasubramanian Chıttıbabu

    Published 2014-10-01
    “…This study shows that small-sided handball game (4 vs. 4) is effective in improving aerobic capacity in four and eight weeks of training but total sprint time and fatigue index elicited changes only after eight weeks.…”
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  9. 49

    Multi-UUV Cooperative Dynamic Maneuver Decision-Making Algorithm Using Intuitionistic Fuzzy Game Theory by Lu Liu, Lichuan Zhang, Shuo Zhang, Sheng Cao

    Published 2020-01-01
    “…Subsequently, the intuitionistic fuzzy multiattribute evaluation of a UUV maneuver strategy is conducted, and the intuitionistic fuzzy payment matrix of the cooperative dynamic maneuver game is obtained. Thereafter, the Nash equilibrium condition is proposed to satisfy the intuitionistic fuzzy total order, and the Nash equilibrium maneuver decision-making model under a dynamic underwater environment is established. …”
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  10. 50

    An Investigation of Secondary School Students' Motivation and Addiction towards Digital Gaming by Age, Gender and Number of Siblings by Mehmet Oktay Kablan, Mehmet Imamoglu

    Published 2021-01-01
    “… The aim of this study was to examine the effects of gender, the number of siblings, and grade level on digital game playing motivation and addiction levels in secondary school students and to reveal the relationship between digital game motivation and addiction. …”
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  11. 51

    The impact of government subsidies on microplastic pollution control in mariculture: an evolutionary game theory analysis in Qingdao, China by Haiming Song, Xinting Wang, Xiaomeng Huan, Lin Yang

    Published 2025-01-01
    “…As the total amount of subsidies increases, the best practice for governments would be to phase out subsidies for environmentally-friendly fishing gear. …”
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  12. 52

    Reciprocal Relationship Between Self-Control Belief and Gaming Disorder in Children and Adolescents: Longitudinal Survey Study by Shimin Zhu, Di Qi

    Published 2025-01-01
    “… Abstract BackgroundChildren and adolescents are often at the crossroads of leisure gaming and excessive gaming. It is essential to identify the modifiable psychosocial factors influencing gaming disorder development. …”
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  13. 53

    Digital Gaming and Subsequent Health and Well-Being Among Older Adults: Longitudinal Outcome-Wide Analysis by Atsushi Nakagomi, Kazushige Ide, Katsunori Kondo, Koichiro Shiba

    Published 2025-01-01
    “…The exposure variable, digital gaming, was defined as regular video game play and was assessed in 2021. …”
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  14. 54

    The Comparison Of Physical Capacities, In-Game Activity Profiles And Decision-Making Skills Of Football Referees According To Their Experience Level by Halil İbrahim Ceylan, Özcan Saygın, Hakan Karabalcık

    Published 2020-09-01
    “…The aim of this study was to compare the physical capacities, in-game activity profiles and decision-making skills of experienced and less experienced football referees during the match. …”
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  15. 55

    Game target‐group: Implementing inhomogeneous Poisson point process to estimate animal abundance from harvest data by Javier Fernández‐López, Pelayo Acevedo, Sonia Illanas, Jose Antonio Blanco‐Aguiar, Joaquín Vicente, Olivier Gimenez

    Published 2025-01-01
    “…The simulation study confirmed that with a large enough sample size (n > 5000), high catchability and lack of unmodelled heterogeneity in the abundance process, the model was able to obtain unbiased estimations for total abundance parameters. In the case study, our model successfully captured species‐habitat relationships and produced reliable estimates of total abundance at regional scale. …”
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  16. 56

    Resource allocation algorithm based on non-cooperative game theory in uplink OFDMA multi-hop relay networks by Zheng XIANG, Xu-ming FANG, Peng XU

    Published 2012-03-01
    “…Resource allocation issue in uplink OFDMA multi-hop relay networks was investigated.Firstly,with constraints such as maximum transmission power being imposed,a multi-cell optimization model for resource allocation in uplink OFDMA multi-hop relay networks was formulated.By applying non-cooperative game and pricing theories,the optimization is transformed into the case where power was independently allocated on each sub-channel.The existence and uniqueness of Nash equilibrium for power allocation model which was based on non-cooperative was proven,and accordingly a distributed algorithm was proposed.Simulation results show that,the proposed algorithm can improve the system throughput effectively while profoundly reducing total system transmission power,thus achieving much higher energy efficiency ratio.…”
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  17. 57

    Determining the most important game-related statistics in Euroleague basketball competitions: A five-year follow-up by İlkay Doğan, Berk Yılmaz, Özkan Işık

    Published 2023-12-01
    “…According to the results of the discriminant analysis, turnover, defensive rebound, and total rebound are important game-related statistics to being an Euroleague champion. …”
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  18. 58

    An Evolutionary Game Model of a Regional Logistics Service Supply Chain Complex Network in a Blockchain Environment by Guangsheng Zhang, Zhaomin Zhang

    Published 2025-01-01
    “…This study assumes bounded rationality and constructs an evolutionary game model to analyze the adoption behaviors of logistics service providers (LSPs) and logistics service integrators (LSIs) in a blockchain environment. …”
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  19. 59

    Exploring parent-child relationships in a Swedish child and adolescent psychiatry - cohort of adolescents with internet gaming disorder by Sabina Kapetanovic, Maiken Due Nielsen, Frida André, Sevtap Gurdal, Emma Claesdotter-Knutsson

    Published 2025-01-01
    “…Abstract Background While recent studies suggest a high prevalence of Internet gaming disorder (IGD) in child and adolescent psychiatry (CAP) clinics, little is known about the factors contributing to problematic gaming among these patients. …”
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  20. 60