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Linear Discrete Pursuit Game Problem with Total Constraints
Published 2013-01-01“…We study a linear discrete pursuit game problem of one pursuer and one evader. Control vectors of the players are subjected to total constraints which are discrete analogs of the integral constraints. …”
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Extending the game immersion questionnaire to online users
Published 2025-02-01“…Immersion is a crucial psychological state experienced by users interacting with digital environments, influencing their engagement, engrossment, and total involvement. While the original GIQ was structured around seven first-order factors and three second-order factors, its applicability beyond gaming contexts remains unexplored. …”
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Prospects for Derivatives of Game Animals
Published 2023-06-01“…Bear derivatives are in high demand in China, Italy, France, etc. The total number of importers in 2019 exceeded 25. In 2017, deer products were the most popular game derivatives exported from Russia to 35 countries. …”
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Pre-Service Science Teachers’ Learning and Teaching Experiences with Digital Games: KODU Game Lab
Published 2020-04-01“…The aim of this paper is to introduce Kodu Game Lab to pre-service science teachers through a method course based on MAGDAIRE framework and prepare them to design their own digital games. …”
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Rate of Overlap between ICD-11 Gaming Disorder and DSM-5 Internet Gaming Disorder along with Turkish Reliability of the Gaming Disorder Scale for Adolescents (GADIS-A)
Published 2023-05-01“…Introduction: The main aims of the current study were (i) to explore the overlap between Internet gaming disorder (IGD) and gaming disorder (GD) diagnoses, (ii) to identify clinical characteristics in clinical settings, and (iii) to measure psychometric properties of the Gaming Disorder Scale for Adolescents (GADIS-A). …”
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Game-thinking; utilizing serious games and gamification in nursing education – a systematic review and meta-analysis
Published 2025-01-01“…Abstract Background The digital shift in higher education is moving from teacher-focused models to active learning with digital technologies, including the integration of game-based learning strategies. We aim to identify, assess, and summarize the findings of evidence and determine the effectiveness of game-thinking on learning outcomes in nursing education. …”
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Mega-events and the climate: what’s the game?
Published 2025-01-01“…Carbon footprint of the Winter and Summer Olympic Games from 2000 to 2026 [Dataset]. Harvard Dataverse. https://doi.org/10.7910/DVN/Y1OCLT Martiskainen, M., & Sovacool, B. …”
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The Role of Game Involvement on Attention to Ads: Exploring Influencing Factors of Visual Attention to Game Ads on Instagram Stories
Published 2024-01-01“…This study used the eye movement indicators for first fixation duration (FFD) and total fixation duration (TFD) to, respectively, evaluate the attentional salience and hold of mobile game ads. …”
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Enhancing Video Games Policy Based on Least-Squares Continuous Action Policy Iteration: Case Study on StarCraft Brood War and Glest RTS Games and the 8 Queens Board Game
Published 2016-01-01“…With the rapid advent of video games recently and the increasing numbers of players and gamers, only a tough game with high policy, actions, and tactics survives. …”
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Stackelberg Game for Product Renewal in Supply Chain
Published 2013-01-01“…Since the process of product renewal was divided into two stages, Stackelberg-Nash game model and Stackelberg-merger game model could be built to describe this process. …”
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Are Sportive Games Affecting the Lipid Profile in Adolescents?
Published 2019-09-01“…The purpose of this study was to investigate the effects of sportive games on the lipid profile in some selected branches for ten weeks applied to adolescents. 11-14 age range; A total of 52 children, 26 in the study group and 26 in the control group, participated voluntarily in research. …”
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Evolutionary game on mutually influenceing double-layer network.
Published 2025-01-01“…In recent years, coupled double-layer networks have played an increasingly critical role in evolutionary game theory. Research indicates that these networks more accurately reflect real-world relationships between individuals. …”
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DIGITAL AND NON-DIGITAL GAMES IN YOUNG LEARNER EFL CLASSROOMS AT WARTIME IN UKRAINE
Published 2024-10-01“… The present study aims to investigate the gaming habits of young learners (YLs) in the process of learning English as a foreign language and examine the role non-digital or conventional and digital games play in teaching English to young learners. …”
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Gameplay and physical activity behaviors in adult video game players
Published 2025-01-01“…IntroductionSince the early 2000s, the video game industry has seen extraordinary booms in product development and market growth, with the total number of video game players globally reaching 2.69 billion by the end of 2020. …”
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A Systematic Review on Serious Games in Attention Rehabilitation and Their Effects
Published 2022-01-01“…Serious games serve a specific purpose in addition to entertainment. …”
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A systematic review of serious games as tools for STEM education
Published 2025-02-01“…A total of 37 peer-reviewed journal articles met the inclusion criteria, guided by the PICOS framework, which focused on studies reporting the use of serious games in STEM education contexts. …”
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Gaming as a potential source of conflict with real life: The youth’s assessments
Published 2024-12-01“…Today, gaming practices seem to be at the forefront of the formation of a future society. …”
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Using gaming to prepare health professional students to practice systems thinking
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Playing stereoscopic video games enhances the precision but not the accuracy of depth perception
Published 2024-12-01“…Twenty-one healthy young participants with normal vision and limited previous video game experience, none had played 3D video games, played first-person-shooter action stereoscopic 3D video games for a total of 40 h. …”
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Development of Serious Games as A Programming Learning Platform for Informatics Students
Published 2025-01-01“…This study aims to develop DolananCoding, a programming learning platform based on serious games designed for informatics students. The research employed the waterfall software development methodology, encompassing requirements analysis, system design, implementation, testing, and dissemination. …”
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