Showing 41 - 60 results of 404 for search 'Three Principles of the People', query time: 0.12s Refine Results
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    Learning to Listen to Non-spoken Voices. Including Young People With Intellectual Disabilities Who are Non-speaking as Primary Participants in Qualitative Research by Beverley Samways, Pauline Heslop

    Published 2025-01-01
    “…This paper presents the range of methodologies and theoretical lenses that were adopted to facilitate three young people with no spoken communication to be the primary participants in a research study inquiring about their emotional experiences. …”
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    Co-design of “Baatcheet,” a peer-supported, web-based storytelling intervention for young people with common mental health problems in India by Pattie P. Gonsalves, Dhriti Mittal, Shruti Aluria, Aarushi Khan, Eshita Razdan, Priyambada Kashyap, Navvya Rahate, Manek D’Silva, Sonaksha Iyengar, Faith Gonsalves, Sweta Pal, Salik Ansari, Clio Berry, Daniel Michelson

    Published 2024-01-01
    “…Methods Development comprised three stages: (1) establishing a logic model through consultations with a Young People’s Advisory Group (N = 11) and a stakeholder reference group (N = 20); (2) elaborating intervention guiding principles and components through focus group discussions and co-design workshops (N = 42); and (3) user-testing of prototypes. …”
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    Analysis of principal characteristics of modern university campuses by O. O. Donskaya, T. N. Kisel

    Published 2024-07-01
    “…The identification and formulation of these principles makes it possible to (1) formulate an approach to architectural and spatial solutions, (2) outline requirements for a legal entity to be involved in a campus development project, (3) make a target campus model and identify criteria to benchmark the effectiveness of a campus project.Materials and methods. …”
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    Coproducing healthcare service improvement for people with common mental health disorders including psychotic experiences: a study protocol of a multiperspective qualitative study by Alexandros Georgiadis, Robbie Duschinsky, Jesus Perez, Peter B Jones, Debra Russo, Clare Knight, Emma Soneson, Mary Dixon-Woods

    Published 2018-11-01
    “…Our sample will include (1) approximately 15 service users who will be receiving therapy or will have completed therapy at the time of recruitment, (2) approximately 15 service users who initiated treatment but withdrew, (3) approximately 15 therapists each with at least 4-month experience in a step-3 IAPT setting and (4) three IAPT managers. …”
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    Improving the Utility, Safety, and Ethical Use of a Passive Mood-Tracking App for People With Bipolar Disorder Using Coproduction: Qualitative Focus Group Study by Laurence Astill Wright, Matthew Moore, Stuart Reeves, Elvira Perez Vallejos, Richard Morriss

    Published 2025-02-01
    “…We conducted 3 web-based focus groups as a part of an iterative coproduction process in line with responsible research and innovation principles and with consideration of clinical challenges associated with BD. …”
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    Mailed smoking cessation support for Aboriginal and Torres Strait Islander people who smoke: protocol for a hybrid type 1 effectiveness – implementation trial by Raglan Maddox, Catherine Chamberlain, Billie Bonevski, Amanual Getnet Mersha, Jamie Bryant, Michelle Kennedy, Nathan Taylor, Cathy Segan, Kayden Roberts-Barker, Zabowie Mills, Kade Booth, Joley Foster

    Published 2024-12-01
    “…Effectiveness outcomes will include assessment of 7-day point prevalence, continuous abstinence and quit attempts at 3- and 6-month follow-up. Implementation outcomes will include assessment of recruitment and retention rates, intervention uptake and adherence, and intervention acceptability.Cessation data will be analysed using an intention-to-treat principle with all individuals lost to follow-up considered as smoking. …”
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    Multivisual Animation Character 3D Model Design Method Based on VR Technology by Leiming Li, Wenyao Zhu, Hongwei Hu

    Published 2021-01-01
    “…For VR systems, one of its core parts is to present people with a real and immersive 3D simulation environment. …”
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