Showing 21 - 34 results of 34 for search 'The Games Teachers Play', query time: 0.08s Refine Results
  1. 21

    Developing A Cutout Paper Doll Game Model To Improve the Talking Skills Of 5-6 Years Old Children by Esty Susilowati

    Published 2020-11-01
    “…This study aims to: (1) produce a cutout paper doll game model to improve the speaking skills of children aged 5-6 years at Dharma Siwi Kindergarten and Bhakti Siwi Kindergarten which qualify for early childhood play models; (2) to determine the effectiveness of the cutout paper doll game model used to improve the speaking skills of children aged 5-6 years in Dharma Siwi and Bhakti Siwi Kindergarten. …”
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  2. 22

    Improving primary school children's motor skills: a physical education approach using circuit games with auditory sequencing by Hilmy Aliriad, Mohamad Da’i, Benny Widya Priadana, Moch Rimba Wigantara, Muchammad Ridwan Arifianto

    Published 2025-02-01
    “…One promising method is the integration of circuit play and auditory motor sequencing. Research Objectives: This study aims to investigate and test the effectiveness of integrating circuit games with auditory motor sequencing in improving basic motor skills in primary school children. …”
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  3. 23

    “I like everything about it” - Perceived educational value of a digital gaming experience with Assassin’s Creed Odyssey: Discovery Tour by Michele Sardo, Mattia Thibault

    Published 2024-12-01
    “… While research on videogames in education mostly focuses on demonstrating the effectiveness of Game Based Learning in a broad range of educational contexts, few studies have focused on examining in-depth stakeholders’ perceptions in the educational/teaching area concerning gaming experiences based on a first-person play session. …”
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  4. 24

    The Effect of Intelligence Games on 6th and 7th Grade Students' Critical Thinking Skills, and Student Opinions on Their Science Course Achievement by Arzu Önel, Aslı Vural

    Published 2024-12-01
    “…Additionally, there was nocorrelation between the students' critical thinking abilities and their parents' educational levels amongthose who took the intelligence games course (p>0.05). The students claimed that intelligence gameswould benefit the science course in their interviews and that they enjoyed the intelligence games course.They also claimed that playing intelligence games helped them develop their cognitive abilities,including attention and memory.…”
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  5. 25

    The making of proficient young EFL learners in a bilingual speaking class: challenges and strategies by Mislina Mislina

    Published 2023-11-01
    “…In response to these, several strategies were applied by the teachers in teaching speaking to young learners, including discussion, games, picture description, and role-play. …”
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  7. 27

    Zoo U: A Stealth Approach to Social Skills Assessment in Schools by Melissa E. DeRosier, Ashley B. Craig, Rebecca P. Sanchez

    Published 2012-01-01
    “…Zoo U is an innovative product that combines theory-driven content and customized game mechanics. The game-like play creates the opportunity for stealth assessment, in which dynamic evidence of social skills is collected in real time and players’ choices during gameplay provide the needed data. …”
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  8. 28

    Langage et construction de règles en jeux collectifs by Florence Darnis, Lucile Lafont

    Published 2016-01-01
    “…This research is the result of two years of collaborative work between an academic researcher and a school teacher in a participative research. The descriptive results highlight a teaching game for understanding way to learn language and at the same time it shows language use to better play collective ball games.…”
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  9. 29

    Presenting the entrepreneurial school model in Iran by tayebeh shahrostambeig, esmat Masoudi Nadushan, zahra taleb

    Published 2024-11-01
    “…The entrepreneur school is one of the structural changes of the emerging phenomenon at the level of public education, which is proposed with the aim of training students to play an entrepreneurial role in the society. In such schools, the roles and responsibilities of all school stakeholders, including the principal, teacher, and student, as well as the nature of the curriculum and even the expectations of parents and the larger society, require redefinition (Haji Aghaee & Khalkhali, 2021). …”
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  10. 30

    Pengembangan Permainan Edukasi Berbasis Augmented Reality untuk Pembelajaran Senyawa Hidrokarbon bagi Siswa Sekolah Menengan Atas (SMA) by Carlista Naba, Muhammad Aminul Akbar, Ahmad Afif Supianto

    Published 2022-06-01
    “…There is 2 modules, which will be asked when the respondent play the game, and when they’re finished playing the game accordingly. …”
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  11. 31

    CREATING AN ENGLISH-SPEAKING DIGITAL LEARNING ENVIRONMENT FOR PRESCHOOLERS: LINGUODIDACTIC ASPECT by Oksana Khomyshak

    Published 2024-02-01
    “…The author provides case examples of how game techniques of miming, dressing up, dramatising, acting out and role-playing cartoons and vlogs scenarios may be employed. …”
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  12. 32

    Development of Explosive Strength in the Representative High School Volleyball Team by E.L. Amzar, L. Rada, I.I. Niculescu

    Published 2024-12-01
    “…Starting from the knowledge of morpho - functional peculiarities specific to the post-pubertal age, a pattern can be structured to identify the optimal solutions for the development of explosive force by general means but also specific to the game of volleyball. The efficiency and diversification strategies of stimulation and development of explosive force in volleyball play involve valuing the theoretical and practical knowledge and experience of the specialist, whose ultimate goal is to discover and capitalize the motor potential of high school students in order to achieve performance in school competitions.…”
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  13. 33

    Perancangan Gim Edukasi Anak Usia Dini untuk Meningkatkan Pemahaman Pengenalan Angka by Abdiel Wahyu Ramadhyono, Eriq Muhammad Adams Jonemaro, Tri Afirianto

    Published 2024-08-01
    “…One of the most used teaching methods is “Learning While Playing” and the toys designed to help children’s development are called Educational Game Tools. …”
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  14. 34

    INNOVATIVE METHODS OF TEACHING HISTORY AT MODERN UNIVERSITIES by A. Yu. Suslov, M. V. Salimgareev, Sh. S. Khammatov

    Published 2017-12-01
    “…Learning objectives can be solved by means of a complex of the following innovative pedagogical technologies: problem-based, design and game methods that stimulate cogitative activity of students; dialogue (interactive) forms of training (case-study, debate, discussion) that promote mutual understanding between a teacher and a student, joint solution of educational tasks, and acquisition of positive communicative skills among students. …”
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