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Raising public awareness on anthropogenic underwater noise by means of playful activities and serious games
Published 2025-02-01“…The Noixe project addresses precisely this gap and aims to raise collective awareness of this problem and the role each of us can play in reducing the impact on the environment. This paper describes what we have developed to raise knowledge and awareness of this issue through playful activities and serious games both in live situations and online. …”
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Investigation of Teachers’ Self Efficieny of Educational Game Teaching: Case of Alanya
Published 2023-08-01“…In this study, it was aimed (i) to compare teachers' educational game playing self-efficacy in terms of gender, age, marital status, educational status, seniority, different branches and (ii) to examine educational game playing self-efficacy levels. …”
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Decolonising mathematics education: Teachers’ initial experiences of using ethnomathematical games in the intermediate phase
Published 2024-11-01“…The findings demonstrate that ethnomathematical games encourage mathematics learning, that teachers’ initial apprehensions gave way to enthusiasm, that learners were excited to play and learn, and that teachers found it effortless to integrate mathematical concepts such as addition, subtraction, multiplication, factorisation, and quadrilaterals with the indigenous games of Morabaraba, Tshetershere, Diketo, and Kgati. …”
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Children’s games and activities during remote education
Published 2022-10-01“… The article presents the importance of games and play activities for children in the first years of primary school during and after distance learning caused by COVID-19. …”
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Role-playing as a form of joint activity in the process of learning a foreign language
Published 2023-08-01“…Joint training activities at a foreign language lesson are considered through the forms of interaction between the teacher and students in the process of preparing and conducting a role-playing game. …”
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L’enseignant et le jeu : de l’expérience de joueur à l’enseignement du jeu ?
Published 2016-06-01“…As playing is not common practice in primary schools, we question the place of games and their authenticity during teaching periods and more specifically the teacher’s reasons for letting children play or not. …”
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PlayPhrase.Me: A multimedia corpus for foreign language education
Published 2025-01-01“…One such resource is PlayPhrase.me, an online and mobile tool serving as a database of movie clips for language practice, particularly vocabulary. …”
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INCREASING STUDENTS’ VOCABULARY ACQUISITION BY MASTER AND MASTERY CARDS GAME
Published 2019-02-01“…According to the researcher and co-observer’s observation students participated actively while playing Master and Mastery vocabulary cards game. …”
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DIGITAL GAMES IN DIGITAL LEARNING ENVIRONMENT; WHAT MAKES THEM EFFECTIVE IN EMBODYING VOCABULARY MASTERY
Published 2017-05-01“…A number of students playing games are exceptionally growing in many countries. …”
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The effect of educational games on the emotional intelligence of the children of 13-14 ages group
Published 2016-05-01“…Also, researchers should be encouraged to study these games which play an important role in human development and related studies should be supported.…”
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Development of Jumanji Board Game Media on Ecosystem Material in Islamic Elementary School
Published 2024-06-01“…This media is a learning medium that can invite students to play while learning. The Jumanji board game media has colourful cards, game lines, pawns, dice, and sand time. …”
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Means and methods of formation of organizational and managerial competence of a university teacher
Published 2019-12-01“…It has been revealed that it is reasonable to use the methods as follows: ways of positive motivation formation (productive learning environment; diversity and inclusion; professional and personal achievements and accomplishments, etc.); interactive teaching methods (role-playing and business games, discussions, brainstorming, case studies, trainings, etc.); methods for the development of personal educational environment (the use of personal experience of teachers, self-reflection, self-knowledge, etc.). …”
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Ethnomathematics-based traditional games as a pedagogical approach to enhance logical-mathematical intelligence
Published 2025-02-01“…Of the 50 students, 10 were selected as research subjects, who were representatives of each traditional game in this study. From the questionnaire given, 10 traditional games that were often played in everyday life were obtained. …”
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Teacher’s strategies for stimulating EFL students’ active learning in an Indonesian senior high school
Published 2023-11-01“…The study revealed ten effective strategies implemented by the teacher at the school to stimulate active learning, namely encompassing visual-based instruction, problem-solving methods, computer-based instruction, cooperative learning, drama techniques, role-playing, games, peer teaching, Jigsaw learning, and panel discussions. …”
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Pengaruh Model Pembelajaran TGT (Teams Games Tournament) Terhadap Hasil Belajar Tenis Meja
Published 2023-09-01“…The success of the learning process depends on the educator, where an educator plays an important role in the learning process. …”
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Unveiling Current and Future Trends in the Implementation of Teaching Games for Understanding in Primary School: A Bibliometric Analysis
Published 2025-01-01“…Physical Education (PE) often focuses on sports skills through command-based teaching methods, which can lead to students struggling to understand and effectively play games. To address this issue, Teaching Games for Understanding (TGfU) has been introduced as a more effective approach to enhance tactical comprehension and gameplay skills, while also increasing student engagement in physical activities. …”
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Using Peer-Learning and Game-Based Instruction for Achieving Long-Lasting Knowledge of Cybersecurity in Primary Schools
Published 2025-01-01“…The game-based approach is used to create interactive and engaging learning environments where students design or play games to develop their critical thinking skills and empower their cybersecurity knowledge. …”
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Pedagogical means of formation of healthy lifestyle of students
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