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Virtual Reality in China: Is There a Sustainable Business Model for Virtual Reality Content Enterprises?
Published 2019-12-01Get full text
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162
Jeux vidéo : entreprises numériques au croisement du ludique et du narratif
Published 2013-12-01Get full text
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163
Hollywood adaptations of comic books in a post-9/11 context: the economic and cultural factors
Published 2017-10-01Get full text
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164
Stained Glass Windows of the Church of Christ the King in Gliwice. Iconography and Restoration
Published 2024-12-01Get full text
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De l’inégalité parmi les chimpanzés : Sexe, drogues et individuation
Published 2012-12-01“…As a growing number of sanctuaries shelter animals rejected from biomedical industries, military experiments or Hollywood studios, a postnatural history of US chimpanzees suggests taking into account the diversity of situations where known living organisms experience unknown (re)organizations of life. …”
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167
Images ‘in the air’ in George Moore’s Lewis Seymour and Some Women and Modern Painting
Published 2016-11-01Get full text
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168
Development and Feasibility of an Adolescent Dancer Screen
Published 2024-03-01“… # Results Descriptive data were collected from 32 female dancers aged 11-17 with cohort one averaging 18.57 dance hours per week and cohort two averaging 10.6 dance hours per week. The screen was practical, able to screen seven to eight dancers per hour utilizing nine assessors and requiring a one-hour commitment from dancers. …”
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169
Cultural Signs in Multilingual Drama Feature Films: Rendition Strategies
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RAGE Architecture for Reusable Serious Gaming Technology Components
Published 2016-01-01Get full text
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172