Showing 1 - 17 results of 17 for search 'Rendering (computer graphics)', query time: 0.09s Refine Results
  1. 1

    Multiview Shooting Geometry for Multiscopic Rendering with Controlled Distortion by J. Prévoteau, S. Chalençon-Piotin, D. Debons, L. Lucas, Y. Remion

    Published 2010-01-01
    “…Secondly, these expressions are inverted in order to design convenient shooting layouts yielding chosen distortions on specific rendering devices. Thirdly, this design scheme provides three shooting technologies (3D computer graphics software, photo rail, and camera box system) producing qualitative 3D content for various kinds of scenes (real or virtual, still or animated), complying with any prechosen distortion when rendered on any specific multiscopic technology or device formerly specified.…”
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  2. 2

    High Performance GPU-Based Fourier Volume Rendering by Marwan Abdellah, Ayman Eldeib, Amr Sharawi

    Published 2015-01-01
    “…As a result of its O(N2log⁡N) time complexity, it provides a faster alternative to spatial domain volume rendering algorithms that are O(N3) computationally complex. …”
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  3. 3

    Improved Newton Iterative Algorithm for Fractal Art Graphic Design by Huijuan Chen, Xintao Zheng

    Published 2020-01-01
    “…Fractal art graphics are the product of the fusion of mathematics and art, relying on the computing power of a computer to iteratively calculate mathematical formulas and present the results in a graphical rendering. …”
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    Pengembangan Fast Render Objek Grafis Menggunakan Shader dan Non-Shader Berbasis WebGL dari Primitive Object untuk Membuat Raw Metaverse Material Objek Skybox 3D di Filkom UB by Imam Cholissodin, Eriq Muhammad Adams Jonemaro, Bayu Rahayudi, Willyan Eka Ksatria, Annisa Sukmawati, Muhammad Farid Muzayyani

    Published 2022-12-01
    “…One of the pillars of the development of Computer Graphics is the emergence of WebGL that supports the use of shaders and non-shaders to solve these problems, i.e., a JavaScript API utilized for rendering interactive 3D graphics and 2D graphics in compatible web browsers without using plug-ins. …”
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  6. 6

    Monte–Carlo Techniques Applied to CGH Generation Processes and Their Impact on the Image Quality Obtained by Juan A. Magallón, Alfonso Blesa, Francisco J. Serón

    Published 2025-01-01
    “…ABSTRACT Computer graphics aim to create visual representations for screens, where depth is simulated. …”
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  7. 7

    Kansei Analysis of the Japanese Residential Garden and Development of a Low-Cost Virtual Reality Kansei Engineering System for Gardens by Tatsuro Matsubara, Shigekazu Ishihara, Mitsuo Nagamachi, Yukihiro Matsubara

    Published 2011-01-01
    “…The results of the analyses were used to create a low-cost virtual reality Kansei engineering system that permits visualization of garden designs corresponding to selected Kansei words. To render complex garden scenes, we developed an original 3D computation and rendering library built on Java. …”
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  8. 8

    Enhanced education on geology by 3D interactive virtual geological scenes by Yuan Fang, Yuxin Li, Lei Fan

    Published 2025-06-01
    “…We utilized Potree, a free open-source web-graphics-library-based point cloud renderer designed for large point clouds, to create our virtual environment. …”
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  9. 9

    Multivisual Animation Character 3D Model Design Method Based on VR Technology by Leiming Li, Wenyao Zhu, Hongwei Hu

    Published 2021-01-01
    “…The main research content and work performed in the text include the research of the basic graphics rendering pipeline process and the analysis and research of each stage of the rendering pipeline. …”
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    Virtual Reality Design and Realization of Interactive Garden Landscape by Xuanfeng Zhang, Song Yan, QuanQi

    Published 2021-01-01
    “…Based on the OpenSceneGraph (OSG) graphics rendering engine, the visualization of various types of 3D landscape models is realized, and the spatial layout of various types of landscape with parametric control is realized through digital vector layers, which flexibly manage and organize various garden elements and reasonably organize the spatial topological relationship between various types of landscape in 3D space. …”
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  12. 12

    Visualization Method of Heat Risk through Light Environment Reproduction Considering Cloud Coverage by Shibata Ryoya, Ozaki Taira, Kubota Satoshi, Yasumuro Yoshihiro

    Published 2025-01-01
    “…Previous studies have visualized the heat index of varying heat environments using game engines based on public 3D data and meteorological information by rendering sunlight and shadows as computer graphics (CG). …”
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    Simulating Growth Kinetics in a Data-Parallel 3D Lattice Photobioreactor by A. V. Husselmann, K. A. Hawick

    Published 2013-01-01
    “…Our parallel implementation on graphical processing units of the simulation provides key advantages, which we also briefly discuss. …”
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    Decentralized State Estimation Algorithm of Centralized Equivalent Precision for Formation Flying Spacecrafts Based on Junction Tree by Mengyuan Dai, Hua Mu, Meiping Wu, Zhiwen Xian

    Published 2015-01-01
    “…As centralized state estimation algorithms for formation flying spacecraft would suffer from high computational burdens when the scale of the formation increases, it is necessary to develop decentralized algorithms. …”
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