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Rehabilitation program for elderly to improve physical and cognitive activities using Nintendo Switch: A feasibility study in care settings
Published 2025-03-01“…The participants, with an average age of 81.1 years, showed high inherent motivation (IMIp: 82.2 ± 9.9), but the usability of the Nintendo Switch was considered below average (SUS: 52.9 ± 14.1). …”
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The Influence of Video Game Training with and without Subpatelar Bandage in Mobility and Gait Speed on Elderly Female Fallers
Published 2018-01-01“…In the short term, the subpatellar bandage improved the TUG time (p<0.05) and the gait speed (p<0.01). Conclusion. …”
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Balance rehabilitation with a virtual reality protocol for patients with hereditary spastic paraplegia: Protocol for a clinical trial.
Published 2021-01-01“…<h4>Methods</h4>In this randomized controlled clinical trial from the Rebec platform RBR-3jmx67 in which allocation concealment was performed and the evaluators be blinded will be included. …”
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Validity and Reliability of Dynamic and Functional Balance Tests in People Aged 19-54: A Systematic Review
Published 2024-04-01“…This review equips healthcare professionals with valuable insights into optimal balance assessment methods for the healthy, 19 to 54 aged population. # Levels of evidence Level 3…”
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Does Competence Determine Who Leads in a Dyadic Cooperative Task? A Study of Children with and without a Neurodevelopmental Disorder
Published 2018-01-01“…In the present study, leading and following behavior was determined by assessing rhythmical coordination of postural sway in typically developing children (n = 183) and children with a neurodevelopmental disorder (n = 106). …”
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Using a Mobile Phone as a “Wii-like” Controller for Playing Games on a Large Public Display
Published 2008-01-01“…Whilst 3D motion can be utilized for ondevice games, in this paper we present a novel system that connects these phones to large public game screens via Bluetooth where it becomes a game controller for a multiplayer game. …”
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Sounds and Natures Do Often Agree: Prediction of Esports Players’ Performance in Fighting Games Based on the Operating Sounds of Game Controllers
Published 2025-01-01“…Initially, the controller sounds of players of various ranks in <i>Super Smash Bros. Ultimate</i> (<i>SSBU</i>) by Nintendo were explored, aiming to elucidate the connection between the operation sounds of adept and intermediate esports competitors and their day-to-day fluctuations in game performance and emotional well-being. …”
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Effect of the Wii Sports Resort on Mobility and Health-Related Quality of Life in Moderate Stroke
Published 2021-01-01“…On the other hand, the control group had a significant change in mental health according to effect size; however, this effect is not statistically relevant (d=0.88; CI 95%=−3.74 to 5.50). …”
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