Showing 1 - 8 results of 8 for search 'Nintendo R~', query time: 0.22s Refine Results
  1. 1

    Rehabilitation program for elderly to improve physical and cognitive activities using Nintendo Switch: A feasibility study in care settings by Andreia Maria Novo Lima, Maria Teresa Moreira, Maria Salomé Ferreira, Vítor Parola, Sandra Rodrigues, Ana Cristina Corucho Barbeitos Pinto, Telmo Lima Costa, Carla Sílvia Fernandes

    Published 2025-03-01
    “…The participants, with an average age of 81.1 years, showed high inherent motivation (IMIp: 82.2 ± 9.9), but the usability of the Nintendo Switch was considered below average (SUS: 52.9 ± 14.1). …”
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  2. 2

    The Influence of Video Game Training with and without Subpatelar Bandage in Mobility and Gait Speed on Elderly Female Fallers by Isabela Feitosa de Carvalho, Gianluca Loyolla Montanari Leme, Marcos Eduardo Scheicher

    Published 2018-01-01
    “…In the short term, the subpatellar bandage improved the TUG time (p<0.05) and the gait speed (p<0.01). Conclusion. …”
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    Validity and Reliability of Dynamic and Functional Balance Tests in People Aged 19-54: A Systematic Review by Kim J Lesch, Sanni Tuomisto, Heikki O Tikkanen, Mika Venojärvi

    Published 2024-04-01
    “…This review equips healthcare professionals with valuable insights into optimal balance assessment methods for the healthy, 19 to 54 aged population. # Levels of evidence Level 3…”
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  5. 5

    Does Competence Determine Who Leads in a Dyadic Cooperative Task? A Study of Children with and without a Neurodevelopmental Disorder by Roy Vink, Fred Hasselman, Antonius H. N. Cillessen, Maarten L. Wijnants, Anna M. T. Bosman

    Published 2018-01-01
    “…In the present study, leading and following behavior was determined by assessing rhythmical coordination of postural sway in typically developing children (n = 183) and children with a neurodevelopmental disorder (n = 106). …”
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  6. 6

    Using a Mobile Phone as a “Wii-like” Controller for Playing Games on a Large Public Display by Tamas Vajk, Paul Coulton, Will Bamford, Reuben Edwards

    Published 2008-01-01
    “…Whilst 3D motion can be utilized for ondevice games, in this paper we present a novel system that connects these phones to large public game screens via Bluetooth where it becomes a game controller for a multiplayer game. …”
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  7. 7

    Sounds and Natures Do Often Agree: Prediction of Esports Players’ Performance in Fighting Games Based on the Operating Sounds of Game Controllers by Yamato Hiratsuka, Kazuki Kuga, Takahiro Miura, Tetsuo Tanaka, Mari Ueda

    Published 2025-01-01
    “…Initially, the controller sounds of players of various ranks in <i>Super Smash Bros. Ultimate</i> (<i>SSBU</i>) by Nintendo were explored, aiming to elucidate the connection between the operation sounds of adept and intermediate esports competitors and their day-to-day fluctuations in game performance and emotional well-being. …”
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  8. 8

    Effect of the Wii Sports Resort on Mobility and Health-Related Quality of Life in Moderate Stroke by Iratxe Unibaso-Markaida, Ioseba Iraurgi

    Published 2021-01-01
    “…On the other hand, the control group had a significant change in mental health according to effect size; however, this effect is not statistically relevant (d=0.88; CI95%=−3.74 to 5.50). …”
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