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  1. 41

    Généalogie générique du monologue dramatiquebrowningnien ; et du monopolylogue by Yann Tholoniat

    Published 2011-03-01
    “…But in order to reassess Robert Browning’s achievement, one might trace a line starting with Aristophanes’ dramatic use of the parabasis, evolving with the Roman satire, and going through John Donne’s game with the reader, conceived of as a silent auditor. …”
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  2. 42

    Les premiers partis politiques cubains et leur influence dans la constitution de l’Etat-nation (1878-1902) by Dominique Soucy

    Published 2008-07-01
    “…Around of these two groups – first one progressive, the second conservative - the insular elites were going to be able to exercise in the political game and to develop a Cuban political culture impregnated with particularities and contradictions that would be reflected more or less reflected in the Constitution of 1901 and the Republic proclaimed in 1902. …”
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  3. 43

    In Search of Lost Lines: “Time Capsule” and the Epistolary Genre in Paul Auster’s Report from the Interior by Sara WATSON

    Published 2019-12-01
    “…However, by using the epistolary genre, Paul Auster manages not only to make the subtle game between the reader and the different incarnations of himself even more playful, but also to use the background of the European novel of the late 18th and early 19th centuries. …”
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  4. 44

    La vérité dans le sang : roman policier et connaissance by Marion François

    Published 2015-03-01
    “…For them, the experimentation on form goes along with that on significance, going through a modification of the relation to the meaning. …”
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  5. 45
  6. 46

    Formation of the concept of holistic management of assets and value of organizations in conditions of economic instability by Glukhov Vladimir, Pupentsova Svetlana

    Published 2024-12-01
    “…Under the pressure of sanctions, modern domestic management is going through a turbulent time: the rules of the game, the composition of market participants, and the scale of the playing field are changing. …”
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  7. 47

    The competitive esports physiological, affective, and video dataset by Maciej Behnke, Wadim Krzyżaniak, Jan Nowak, Szymon Kupiński, Patrycja Chwiłkowska, Szymon Jęśko Białek, Maciej Kłoskowski, Patryk Maciejewski, Kacper Szymański, Daniël Lakens, Kate Petrova, Jeremy P. Jamieson, James J. Gross

    Published 2025-01-01
    “…The CEPAV dataset includes (1) physiological data, capturing the player’s cardiovascular responses from before, during, and after over 3000 CS: GO matches; (2) self-reported affective data, detailing the affective states experienced before gameplay; and (3) video data, providing a visual record of 552 in-laboratory gaming sessions. …”
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  8. 48
  9. 49

    Leisure activities of young drug users and non-drug users: association with five personality factors by B. O. Bazyma, O. O. Serdiuk

    Published 2023-09-01
    “…Individual sports activities, reading books, going to cafes and restaurants with friends, playing computer games, and working or having a part-time job are of medium prevalence. …”
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  10. 50

    Effect of the Wii Sports Resort on Mobility and Health-Related Quality of Life in Moderate Stroke by Iratxe Unibaso-Markaida, Ioseba Iraurgi

    Published 2021-01-01
    “…They were assessed in mobility (Timed Get Up and Go Test—TUG) and health-related quality of life (SF-36 Health Questionnaire). …”
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  11. 51

    Transforming Children’s Attitudes Toward Insects Through In-School Encounters by Kathleen M. Miller, Dana K. Beegle, Stephanie Blevins Wycoff, Daniel L. Frank

    Published 2025-01-01
    “…In response, the department launched Hokie BugFest on the Go, which offered smaller-scale, in-person learning opportunities during these closures. …”
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  12. 52

    Deep Blue Cannot Play Checkers: The Need for Generalized Intelligence for Mobile Robots by Troy D. Kelley, Lyle N. Long

    Published 2010-01-01
    “…However, Deep Blue only played chess; it did not play checkers, or any other games. Other examples of AI programs which learned and played games were successful at specific tasks, but generalizing the learned behavior to other domains was not attempted. …”
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  13. 53

    Lizzy: understanding attachment and loss in young people with complex needs by Edwina Grant, Mary McFarlane, Rita Crawford

    Published 2009-03-01
    “…She has a great sense of humour and is a very sociable person. She enjoys going out and about, be it to the cinema, shopping trips, ten-pin bowling or for something to eat. …”
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  14. 54

    Exploring teen well-being and social media use during the pandemic summer of 2020 by Stacey A. Rutledge, Stephen Bunn, Michal Paul, Vanessa Dennen, Toby Park-Gaghan

    Published 2025-12-01
    “…Social media has become a ubiquitous activity for teens in the United States with most going online daily. Legitimate concerns about teen well-being and mental health have often pointed to social media as a negative influence, yet prior research finds that social media use for teens is complex and multifaceted. …”
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  15. 55

    Extension du champ télécinématographique de la science-fiction. The Mandalorian (Disney+) by Hannedouche Cédric

    Published 2022-06-01
    “…Going beyond the expected constraints of a monomedia seriality largely based on an expected return of the characters or the variation of a plot from the cinematographic pilot, the Disney + series are rooted in shared universes and therefore transfictional (Saint-Gelais, 2011) much broader by bringing together narrative information given on other media (video games, animation, comics, etc.) that they absorb and claim. …”
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  16. 56

    Additional Education for Children with Special Needs and Disabilities in the Russian Federation: National Monitoring Concept by Z. V. Puzanova, M. A. Simonova, V. M. Filippov, T. I. Larina

    Published 2021-07-01
    “…The presence/absence of a regional centre of additional education for children is going to be identified, as well as its official name, and the number of subordinate entities which implement additional educational programs in the corresponding Russian region in various areas: arts, sports, science, sociology and pedagogy, technical sciences, tourism and local history, intellectual games. …”
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  17. 57

    Deníky Marie Jany hraběnky Harbuval von Chamaré (1722-1792) by Pavla Janáčková

    Published 2009-06-01
    “…Her everyday notes also inform us about her everyday activities, such as care about household and representation, accountig, travelling, typical aristocratic seasonal entertainmet (going out to theatres, balls, hunting, etc.) and everyday entertainment (visiting other noble persons, playing billiard, card games, chess, etc.). …”
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