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Game-Theoretic Camera Selection Using Inference Tree Method for a Wireless Visual Sensor Network
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Redesigning and Implementing the Public Game Information and Rating System in South Korea
Published 2022-01-01“…This study is expected to help build an environment where game users can obtain information both easily and correctly, and it will eventually lead to a better understanding of the current game industry in South Korea and its clear way to go.…”
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A Guideline for Game Development-Based Learning: A Literature Review
Published 2012-01-01“…This study aims at reviewing the published scientific literature on the topics of a game development-based learning (GDBL) method using game development frameworks (GDFs) with the perspective of (a) summarizing a guideline for using GDBL in a curriculum, (b) identifying relevant features of GDFs, and (c) presenting a synthesis of impact factors with empirical evidence on the educational effectiveness of the GDBL method. …”
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Diffusively-Coupled Rock-Paper-Scissors Game with Mutation in Scale-Free Hierarchical Networks
Published 2020-01-01“…We investigate how the RPS game changes by mutation in scale-free networks. …”
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Stochasticity, Selection, and the Evolution of Cooperation in a Two-Level Moran Model of the Snowdrift Game
Published 2018-01-01“…Second, we identify a threshold effect for the payoff matrix in the Snowdrift Game, such that below (above) a determinate cost-to-benefit ratio, cooperation will almost surely fix (go extinct) in the population. …”
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The Influence of Video Game Training with and without Subpatelar Bandage in Mobility and Gait Speed on Elderly Female Fallers
Published 2018-01-01“…The functional mobility was assessed with the Timed up and Go test (TUG) and gait speed with the 10 m test. …”
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Joyful Encounters: Learning to Play Well with Machines
Published 2021-01-01“…These encounters are often shaped by stories about the capabilities of machines and humans, while the interactions themselves go on to provoke new narratives. Although human– machine interaction can be theorized as ‘cyborg’ or ‘hybrid’, this paper argues that adopting the idea of the ‘assemblage’ is a better way recognize the flexibility of bringing disparate humans and machines together, whether in relation to playing a game or playing music. …”
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Action Recognition for Support of Adaptive Gameplay: A Case Study of a First Person Shooter
Published 2010-01-01“…With games continuously and rapidly evolving to become more complex and sophisticated in their nature and implementation. …”
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Trajectoire d’un parti islamiste dans l’Algérie post-guerre civile. Le cas du Mouvement de la Société pour la Paix (MSP)
Published 2020-07-01“…The principle of musharaka (participation) justifies from the outset the participation of the MSP in the institutions in place, but its inclusion in the political game encourages it to adopt a moderate approach, which go as far as -from the middle of the 1990’s-advocating the concept of wasatiya (centrism). …”
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AI, big data, and robots for the evolution of biotechnology
Published 2019-11-01“…Additionally, AlphaFold, a technology resembling the AI AlphaGo for the game Go, has surpassed the limit on protein folding predictions—the most challenging problems in the field of protein biology. …”
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Choix moraux, éthique et jeux vidéos
Published 2018-10-01“…Jumping or kneeling ? Left or right ? Some games go further : they offer the player the possibility to make choices that will change the story, sometimes by the way of moral dilemnas : will my character kill or spare the criminal he has been tracking during all the game ? …”
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Reverse Knowledge Transfer in Cross-Border Mergers and Acquisitions in the Chinese High-Tech Industry under Government Intervention
Published 2021-01-01“…As its industrial economic strength grows, China’s high-tech industry is increasingly using cross-border mergers and acquisitions (CBM&A) as an important way to “go out.” To explore the rules governing the process and operation mechanism of reverse knowledge transfer (RKT) through the CBM&A of China’s high-tech industry under government intervention, a tripartite evolutionary game model of the government, the parent company, and the subsidiary as the main subjects is constructed in this paper. …”
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Punchdrunk’s Immersive Theatre: From the End to the Edge
Published 2018-07-01“…of conventional narratives is replaced by the ‘where is he going?’ and ‘what’s in the next room?’” (Gareth White). …”
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Virtuosité d’une sphère en mouvement
Published 2011-06-01“…The "ball in movement", this generator of actions, will require us to go towards physics and to try a slightly shifted form of game commentary. …”
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Analysis of the Mechanism of Political Cost in the Complex Environmental Governance System
Published 2022-01-01“…An equilibrium strategic analysis is then presented using an evolutionary game model in which the strategic behavioral choices of government, enterprises, and citizens are investigated by embedding political costs in the environmental governance system. …”
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Uniwersalizm grzechu i misja Ducha Świętego... w świetle encykliki św. Jana Pawła II Dominum et Vivificantem
Published 2015-03-01“… Grzech i jego skutki wpisują się w gamę doświadczeń życiowych każdego człowieka. W świecie współczesnym obserwuje się jednak znaczący zanik świadomości grzechu, zarówno w jego wymiarze indywidualnym jak i społecznym. …”
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One university different modes of delivery: An analysis of lecturers’ teaching experiences in conducting ICT practical sessions at a rural Eastern Cape university during the COVID-...
Published 2024-06-01“…The implications were that teaching ICT practical classes online could go on during the COVID-19 pandemic. The study concluded that the COVID-19 pandemic is a game-changer that should compel higher education institution to adjust to the new normal such as migrating from the traditional face-to-face classroom to the remote modes of teaching and learning. …”
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