Showing 141 - 160 results of 403 for search 'Game Freak~', query time: 2.27s Refine Results
  1. 141

    Habitat associations of six‐lined racerunners in longleaf pine managed with a short fire rotation for northern bobwhites by Isaiah W. Samek, Steven J. Price, Theron M. Terhune II, Darin J. McNeil

    Published 2024-12-01
    “…Abstract The longleaf pine (Pinus palustris) savanna ecosystem is an imperiled, fire‐dominated community that supports exceptionally high levels of species richness and endemism. Area of this community has declined by more than 95% due to unsustainable logging, fire suppression, and changes in land‐use practices. …”
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  2. 142

    Dynamic monopolies in simple graphs by Leila Musavizadeh Jazaeri, Leila Sharifan

    Published 2025-02-01
    “…This paper studies a repetitive polling game played on an $n$-vertex graph $G$. At first, each vertex is colored, Black or White. …”
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  3. 143

    Communaut’Health : Un jeu d’aménagement au service d’une stratégie intercommunale e-santé pour 2030 by Sarah Le Hir, Philippe Vidal, Alexandre Cuvier

    Published 2023-05-01
    “…Created as part of a Normandy Interest Network (RIN) project, entitled EDeTeN (Enjeux du Développement de la Télémédecine en Normandie), the serious game Communaut'Health is a role-playing game. …”
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  4. 144

    CREATING AN ENGLISH-SPEAKING DIGITAL LEARNING ENVIRONMENT FOR PRESCHOOLERS: LINGUODIDACTIC ASPECT by Oksana Khomyshak

    Published 2024-02-01
    “… Recent changes in the Ukrainian language policy have drawn public attention to the issue of shaping an English-speaking digital learning environment for preschool children and have urged researchers to examine the matter from the standpoint of linguodidactics. …”
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  5. 145
  6. 146

    Ludic Populism and Its Unpopular Subversion by Sascha Pöhlmann

    Published 2021-09-01
    “…The commendable critical tendency to increasingly consider the politics of video games in general is routinely met with resistance on the part of those who insist on their apolitical nature, in parallel to other areas of popular culture. …”
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  7. 147
  8. 148

    Les termitières, un univers de chasse (nord du Cameroun) by Christian Seignobos

    Published 2018-12-01
    “…The hunters thus need to know many details about the ethology and “sociology” of the termite mounds’ roommates.The constant decrease of game, on the piedmonts of Mounts Mandara as well as in the adjacent Damaré plains, is making this formerly marginal hunting territory one of the rare ones that is still attractive today.…”
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  9. 149
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  11. 151

    Hierarchical Multi-Communities Energy Sharing Management with Electric Vehicle Integration by Ruengwit Khwanrit, Saher Javaid, Yuto Lim, Chalie Charoenlarpnopparut, Yasuo Tan

    Published 2025-01-01
    “…The proposed model is validated through comparison with typical human charging behavior, as well as single- and multiple-community two-level game models. The findings reveal that the proposed model successfully optimizes pricing and energy strategies, significantly lowering the peak-to-average ratio and smoothing the overall energy profile.…”
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  12. 152

    Triskelion—In Pursuit of Proficiency Through Immersive Gameplay by Victor Winter

    Published 2025-01-01
    “…As technology advances, interest in video games is extending to broader audiences. This makes gamification as a mechanism for improving educational outcomes increasingly attractive. …”
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  13. 153
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  16. 156

    Jouer un scénario d’aménagement foncier : analyse des pratiques d’aménagement et recherche d’alternatives au développement résidentiel by Laure Casanova Enault, Marta Debolini, Tatiana Popoff, Roxane De Flore

    Published 2020-01-01
    “…Mediterranean coastal territories are concerned by land and real estate markets pressures and by environmental pressures related to the touristic and residential development models. …”
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  17. 157

    Combining Unity with machine vision to create low latency, flexible and simple virtual realities by Yuri Ogawa, Raymond Aoukar, Richard Leibbrandt, Jake S. Manger, Zahra M. Bagheri, Luke Turnbull, Chris Johnston, Pavan K. Kaushik, Jaxon Mitchell, Jan M. Hemmi, Karin Nordström

    Published 2025-01-01
    “…Furthermore, using computer‐generated visual scenery allows for identification of visual triggers of behaviour. We created a novel virtual reality arena combining machine vision with the gaming engine Unity. …”
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  18. 158

    Jogos eletrônicos e cultura mediada por computadores: paradoxos culturais e organizacionais advindos das inovações em tecnologias de informação by Takeyoshi Imasato, Zilá Pedroso Mesquita

    Published 2005-01-01
    “…By presenting a case study of a community formed by Brazilians called Brazilian Power, people who gather to play America¿s Army, an electronic game created by the United States Army, this article analyzes and tries to understand the culture of this organization and to disclose some of the cultural paradoxes resulting from new information technologies.…”
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  19. 159

    Durcissement de la concurrence et conventions de concurrence en France by Christian Barrère

    Published 2008-11-01
    “…Using an evolutionary game approach, we analyse the logic of the new competition convention and the lock-in effects that it creates.…”
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  20. 160

    Rêves d’accumulation : l’économie dans les jeux vidéo de science-fiction by David M. Higgins

    Published 2018-12-01
    “…These games manifest, in several perplexing ways, a variety of capitalist wish fulfillments and visions of how lived economic systems might work if capitalism were free from the limiting restraints of what some economists regard as the imperfect distortions of the real world. …”
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