Showing 101 - 120 results of 403 for search 'Game Freak~', query time: 3.34s Refine Results
  1. 101

    Study of Gaming Disorder and Its Association with Depressive Disorder and Anxiety among Medical Students in India by Hanee Patel, Niraj Pandit, Rudra Patel, Ishita Gupta, Dhairya Jain, Shreya Katoch

    Published 2025-01-01
    “…There is a need for other studies that can help in creating awareness about the prevalence of gaming disorders in medical students.…”
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    Article
  2. 102

    A Serious Game to Study Reduced Field of View in Keyhole Surgery: Development and Experimental Study by Phoebe Whitley, Connor Creasey, Matthew J Clarkson, Stephen Thompson

    Published 2025-02-01
    “…ObjectiveThis paper describes our work on developing a serious game with 2 objectives: (1) to create an engaging game that communicates some of the challenges of keyhole surgery, and (2) to test the effect of a limited field of view on task performance. …”
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  3. 103

    Effect of the Two Types of Exploitation on Organizational Ambidexterity and Firm Performance: Analysis in the Japanese Video Game Industry by Taiki ITO

    Published 2022-09-01
    “…However, existing studies have not distinguished the detail of exploitation, this study breaks down exploitation into repetitive exploitation and incremental exploitation. …”
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    Article
  4. 104

    Using Peer-Learning and Game-Based Instruction for Achieving Long-Lasting Knowledge of Cybersecurity in Primary Schools by Maja Videnovik, Vladimir Trajkovik, Tone Vold, Linda Vibeke Kionig, Ana Madevska Bogdanova, Sonja Filiposka

    Published 2025-01-01
    “…The game-based approach is used to create interactive and engaging learning environments where students design or play games to develop their critical thinking skills and empower their cybersecurity knowledge. …”
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    Article
  5. 105

    A Conceptual Framework for the Analysis of First-Person Shooter Audio and its Potential Use for Game Engines by Mark Grimshaw, Gareth Schott

    Published 2008-01-01
    “…The framework was created in order to illustrate and acknowledge the direct role of in-game audio in shaping player-player interactions and in creating a sense of immersion in the game world. …”
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    Article
  6. 106

    Understanding multiplication concept: Exploring PMRI-enhanced thematic learning using traditional games for primary teachers by Zakaria Zakaria, Andi Harpeni Dewantara

    Published 2024-02-01
    “…Involving concrete situations and utilizing contexts that are closely related to students' daily lives is highly promising in creating enjoyable and meaningful mathematics learning experiences. …”
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    Article
  7. 107

    The origins of “Kaunayen” game fowls of Manipur, India: Insights from mitochondrial D-loop sequence analysis by Robin Singh Mutum, Abhik Das, Sankar Kumar Ghosh, Vidyarani Devi Wangkheimayum

    Published 2025-01-01
    “…Notably, poultry animals—particularly chickens—are recognized globally for their valuable contributions to the food, ornamental, and game economies. Further, more robust local and regional breeds can be parental donors for these area-specific consumable breeds' resilient traits. …”
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  8. 108

    Explore the Conflict and Resolution of Pollution NIMBY Facility Construction in the Context of New Media: An Evolutionary Game Theoretical Approach by Jie Yu, Changzheng Zhang, Dechun Huang, Yujia Shao, Hong Ren

    Published 2021-01-01
    “…With the advent of the media era, new media has become the main channel for the public to recognize risks and master information, which greatly aggravates the social amplification effect of NIMBY conflict risk. …”
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    Article
  9. 109

    Game target‐group: Implementing inhomogeneous Poisson point process to estimate animal abundance from harvest data by Javier Fernández‐López, Pelayo Acevedo, Sonia Illanas, Jose Antonio Blanco‐Aguiar, Joaquín Vicente, Olivier Gimenez

    Published 2025-01-01
    “…Abstract Harvest data have the potential to be used as an abundance index due to its widespread availability and long‐term collection across large geographical areas. However, challenges such as the lack of hunting effort information, varying data resolutions and reporting biases hinder its direct use as an abundance proxy. …”
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  10. 110

    THE PHENOMENON OF LANGUAGE GAMES AS COLLEGE STUDENTS RESPONSES TO THE REVISED CRIMINAL CODE DRAFT 2019: A SOCIOLINGUISTICS STUDY by Nurul Nisfu Syahriy, Ridwan Hanafiah, Rudy Sofyan

    Published 2020-08-01
    “…The language game mentioned was created with various objectives such as criticizing related policies, making fun of the related performance and just creating humor. …”
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    Article
  11. 111

    Research and Practice of Building a Personalized Recommendation System for Mobile Game Platform Based on Big Data Mining by Hailang You, Feng Qian, Xiangwei Huang, Liangliang Hu

    Published 2014-10-01
    “…The mechanism can effectively improve the accuracy of game recommendation, enhance user stickiness, and create more value for the game platform.…”
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  12. 112

    The Effect of Socioscientific Topics on Discourse within an Online Game Designed to Engage Middle School Students in Scientific Argumentation by Jana Craig-Hare, Marilyn Ault, Amber Rowland

    Published 2017-07-01
    “…Specifically, this study analyzed discourse episodes created by middle school students as they discussed scientific and socioscientific topics within an online, multiplayer game. …”
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    Article
  13. 113

    Using a Mobile Phone as a “Wii-like” Controller for Playing Games on a Large Public Display by Tamas Vajk, Paul Coulton, Will Bamford, Reuben Edwards

    Published 2008-01-01
    “…Using the Sensor API library available for the Symbian OS, this sensor data can be used by developers to create interesting new control schemes for mobile games. …”
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  14. 114
  15. 115

    Managing ADHD Symptoms in Children Through the Use of Various Technology-Driven Serious Games: A Systematic Review by Aikaterini Doulou, Pantelis Pergantis, Athanasios Drigas, Charalampos Skianis

    Published 2025-01-01
    “…According to studies on the psychological impacts of serious games, immersive games can potentially be valuable tools for treating ADHD. …”
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  16. 116

    University proceedings. Volga region. Social sciences by A.A. Nerush

    Published 2024-11-01
    “…Regulation of video games is aimed at eliminating destructive content and creating games that reflect real historical images and Russian values. …”
    Article
  17. 117

    Notational Analysis Of Wheelchair Women's Badminton Matches In The International Badminton Tournament by Senay Leyla, Muhammet Bastem, Ali Salah Zaynl Abdeın, Metin Ozlu, Erdal Taşgın, Fatih Yılmaz, Ozlem Bagıs, Ela Atay

    Published 2020-04-01
    “…It was determined that the most striking region was the back and middle region among the 1519 hit areas performed by the athletes, while the game winning region was the front region with the highest number of 14.94% and the middle region with at least 4.17%. …”
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  18. 118
  19. 119

    Antimicrobial resistance in wild game mammals: a glimpse into the contamination of wild habitats in a systematic review and meta-analysis by Claire Julie Akwongo, Luca Borrelli, Kurt Houf, Alessandro Fioretti, Maria Francesca Peruzy, Nicoletta Murru

    Published 2025-01-01
    “…Abstract Background Wild game meat has over the years gained popularity across the globe as it is considered a food source with high protein content, low fat content, and a balanced composition of fatty acids and minerals, which are requirements for a healthy diet. …”
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  20. 120

    Level-Up Learning with CIGLE Framework: Enhancing Learning Through Interactive, Game-Based Collaboration for Effective Problem Solving by Ismat Zahra, Mai Neo, Soon Hin Hew

    Published 2025-01-01
    “…Therefore, this research aimed to address the challenges by introducing the Collaborative and Interactive Game-Based Learning Environment (CIGLE) to create a dynamic and interactive educational experience. …”
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